What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs

Fuente: arXiv
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Hauptverfasser: Trevithick, Alex, Chan, Matthew, Takikawa, Towaki, Iqbal, Umar, De Mello, Shalini, Chandraker, Manmohan, Ramamoorthi, Ravi, Nagano, Koki
Format: Preprint
Veröffentlicht: 2024
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author Trevithick, Alex
Chan, Matthew
Takikawa, Towaki
Iqbal, Umar
De Mello, Shalini
Chandraker, Manmohan
Ramamoorthi, Ravi
Nagano, Koki
author_facet Trevithick, Alex
Chan, Matthew
Takikawa, Towaki
Iqbal, Umar
De Mello, Shalini
Chandraker, Manmohan
Ramamoorthi, Ravi
Nagano, Koki
contents 3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly "render every pixel" of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs.
format Preprint
id arxiv_https___arxiv_org_abs_2401_02411
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
Trevithick, Alex
Chan, Matthew
Takikawa, Towaki
Iqbal, Umar
De Mello, Shalini
Chandraker, Manmohan
Ramamoorthi, Ravi
Nagano, Koki
Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
3D-aware Generative Adversarial Networks (GANs) have shown remarkable progress in learning to generate multi-view-consistent images and 3D geometries of scenes from collections of 2D images via neural volume rendering. Yet, the significant memory and computational costs of dense sampling in volume rendering have forced 3D GANs to adopt patch-based training or employ low-resolution rendering with post-processing 2D super resolution, which sacrifices multiview consistency and the quality of resolved geometry. Consequently, 3D GANs have not yet been able to fully resolve the rich 3D geometry present in 2D images. In this work, we propose techniques to scale neural volume rendering to the much higher resolution of native 2D images, thereby resolving fine-grained 3D geometry with unprecedented detail. Our approach employs learning-based samplers for accelerating neural rendering for 3D GAN training using up to 5 times fewer depth samples. This enables us to explicitly "render every pixel" of the full-resolution image during training and inference without post-processing superresolution in 2D. Together with our strategy to learn high-quality surface geometry, our method synthesizes high-resolution 3D geometry and strictly view-consistent images while maintaining image quality on par with baselines relying on post-processing super resolution. We demonstrate state-of-the-art 3D gemetric quality on FFHQ and AFHQ, setting a new standard for unsupervised learning of 3D shapes in 3D GANs.
title What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Graphics
Machine Learning
url https://arxiv.org/abs/2401.02411