StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments

Fuente: arXiv
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Main Authors: Kulinski, Sean, Waytowich, Nicholas R., Hare, James Z., Inouye, David I.
Format: Preprint
Published: 2024
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author Kulinski, Sean
Waytowich, Nicholas R.
Hare, James Z.
Inouye, David I.
author_facet Kulinski, Sean
Waytowich, Nicholas R.
Hare, James Z.
Inouye, David I.
contents Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com
format Preprint
id arxiv_https___arxiv_org_abs_2401_04290
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments
Kulinski, Sean
Waytowich, Nicholas R.
Hare, James Z.
Inouye, David I.
Computer Vision and Pattern Recognition
Artificial Intelligence
Multiagent Systems
Spatial reasoning tasks in multi-agent environments such as event prediction, agent type identification, or missing data imputation are important for multiple applications (e.g., autonomous surveillance over sensor networks and subtasks for reinforcement learning (RL)). StarCraft II game replays encode intelligent (and adversarial) multi-agent behavior and could provide a testbed for these tasks; however, extracting simple and standardized representations for prototyping these tasks is laborious and hinders reproducibility. In contrast, MNIST and CIFAR10, despite their extreme simplicity, have enabled rapid prototyping and reproducibility of ML methods. Following the simplicity of these datasets, we construct a benchmark spatial reasoning dataset based on StarCraft II replays that exhibit complex multi-agent behaviors, while still being as easy to use as MNIST and CIFAR10. Specifically, we carefully summarize a window of 255 consecutive game states to create 3.6 million summary images from 60,000 replays, including all relevant metadata such as game outcome and player races. We develop three formats of decreasing complexity: Hyperspectral images that include one channel for every unit type (similar to multispectral geospatial images), RGB images that mimic CIFAR10, and grayscale images that mimic MNIST. We show how this dataset can be used for prototyping spatial reasoning methods. All datasets, code for extraction, and code for dataset loading can be found at https://starcraftdata.davidinouye.com
title StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments
topic Computer Vision and Pattern Recognition
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2401.04290