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| Main Authors: | , , , , , , , , , , , , , , , , , , , , , , , , , , , |
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| Format: | Preprint |
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2024
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2401.05290 |
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| _version_ | 1866916086949085184 |
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| author | Hauser, Kris Watson, Eleanor Bae, Joonbum Bankston, Josh Behnke, Sven Borgia, Bill Catalano, Manuel G. Dafarra, Stefano van Erp, Jan B. F. Ferris, Thomas Fishel, Jeremy Hoffman, Guy Ivaldi, Serena Kanehiro, Fumio Kheddar, Abderrahmane Lannuzel, Gaelle Morie, Jacqueline Ford Naughton, Patrick NGuyen, Steve Oh, Paul Padir, Taskin Pippine, Jim Park, Jaeheung Pucci, Daniele Vaz, Jean Whitney, Peter Wu, Peggy Locke, David |
| author_facet | Hauser, Kris Watson, Eleanor Bae, Joonbum Bankston, Josh Behnke, Sven Borgia, Bill Catalano, Manuel G. Dafarra, Stefano van Erp, Jan B. F. Ferris, Thomas Fishel, Jeremy Hoffman, Guy Ivaldi, Serena Kanehiro, Fumio Kheddar, Abderrahmane Lannuzel, Gaelle Morie, Jacqueline Ford Naughton, Patrick NGuyen, Steve Oh, Paul Padir, Taskin Pippine, Jim Park, Jaeheung Pucci, Daniele Vaz, Jean Whitney, Peter Wu, Peggy Locke, David |
| contents | The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and impact to inform the future development of telerobotics and telepresence. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2401_05290 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Analysis and Perspectives on the ANA Avatar XPRIZE Competition Hauser, Kris Watson, Eleanor Bae, Joonbum Bankston, Josh Behnke, Sven Borgia, Bill Catalano, Manuel G. Dafarra, Stefano van Erp, Jan B. F. Ferris, Thomas Fishel, Jeremy Hoffman, Guy Ivaldi, Serena Kanehiro, Fumio Kheddar, Abderrahmane Lannuzel, Gaelle Morie, Jacqueline Ford Naughton, Patrick NGuyen, Steve Oh, Paul Padir, Taskin Pippine, Jim Park, Jaeheung Pucci, Daniele Vaz, Jean Whitney, Peter Wu, Peggy Locke, David Robotics Human-Computer Interaction The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and impact to inform the future development of telerobotics and telepresence. |
| title | Analysis and Perspectives on the ANA Avatar XPRIZE Competition |
| topic | Robotics Human-Computer Interaction |
| url | https://arxiv.org/abs/2401.05290 |