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Hauptverfasser: Mandran, Nadine, Prior, Estelle, Sanchez, Eric, Vermeulen, Mathieu
Format: Preprint
Veröffentlicht: 2024
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Online-Zugang:https://arxiv.org/abs/2401.05450
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author Mandran, Nadine
Prior, Estelle
Sanchez, Eric
Vermeulen, Mathieu
author_facet Mandran, Nadine
Prior, Estelle
Sanchez, Eric
Vermeulen, Mathieu
contents One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in learning games design. Based on this review, a prototype was designed to support the LG design process and to study more precisely the collaboration between actors (teachers, researchers, game designers, data analyst and computer scientist). Indeed, according to the state of the art, the skills and knowledge involved in design are difficult to integrate. It has been tested in a real-world scenario for designing learning games to teach algorithmic. Through participant observation in thirty-three workshops involving nine experts, we were able to identify recurring pitfalls as we applied the recommendations in the literature. The analysis of these workshops led to propose eight principles aimed at facilitating the collaboration between the learning games design process and re-evaluating research on its.
format Preprint
id arxiv_https___arxiv_org_abs_2401_05450
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Reorienting Learning Game Design in Design-Based Research: a Case Study
Mandran, Nadine
Prior, Estelle
Sanchez, Eric
Vermeulen, Mathieu
Human-Computer Interaction
One of the main difficulties remains the collaboration between the various experts involved in designing the Learning Games (LG). Our literature review focuses on the pitfalls and principles that have been identified by various authors in learning games design. Based on this review, a prototype was designed to support the LG design process and to study more precisely the collaboration between actors (teachers, researchers, game designers, data analyst and computer scientist). Indeed, according to the state of the art, the skills and knowledge involved in design are difficult to integrate. It has been tested in a real-world scenario for designing learning games to teach algorithmic. Through participant observation in thirty-three workshops involving nine experts, we were able to identify recurring pitfalls as we applied the recommendations in the literature. The analysis of these workshops led to propose eight principles aimed at facilitating the collaboration between the learning games design process and re-evaluating research on its.
title Reorienting Learning Game Design in Design-Based Research: a Case Study
topic Human-Computer Interaction
url https://arxiv.org/abs/2401.05450