Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial

Fuente: arXiv
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Main Authors: Margarido, Solange, Roque, Licínio, Machado, Penousal, Martins, Pedro
Format: Preprint
Published: 2024
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author Margarido, Solange
Roque, Licínio
Machado, Penousal
Martins, Pedro
author_facet Margarido, Solange
Roque, Licínio
Machado, Penousal
Martins, Pedro
contents In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative collaboration between humans and computational agents. In this tutorial, we present guidelines for researchers and practitioners to develop game design tools with a high degree of mixed-initiative co-creativity (MI-CCy). We begin by reviewing a selection of current works that will serve as case studies and categorize them by the type of game content they address. We introduce the MI-CCy Quantifier, a framework that can be used by researchers and developers to assess co-creative tools on their level of MI-CCy through a visual scheme of quantifiable criteria scales. We demonstrate the usage of the MI-CCy Quantifier by applying it to the selected works. This analysis enabled us to discern prevalent patterns within these tools, as well as features that contribute to a higher level of MI-CCy. We highlight current gaps in MI-CCy approaches within game design, which we propose as pivotal aspects to tackle in the development of forthcoming approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2401_05999
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
Margarido, Solange
Roque, Licínio
Machado, Penousal
Martins, Pedro
Human-Computer Interaction
In recent years, there has been a growing application of mixed-initiative co-creative approaches in the creation of video games. The rapid advances in the capabilities of artificial intelligence (AI) systems further propel creative collaboration between humans and computational agents. In this tutorial, we present guidelines for researchers and practitioners to develop game design tools with a high degree of mixed-initiative co-creativity (MI-CCy). We begin by reviewing a selection of current works that will serve as case studies and categorize them by the type of game content they address. We introduce the MI-CCy Quantifier, a framework that can be used by researchers and developers to assess co-creative tools on their level of MI-CCy through a visual scheme of quantifiable criteria scales. We demonstrate the usage of the MI-CCy Quantifier by applying it to the selected works. This analysis enabled us to discern prevalent patterns within these tools, as well as features that contribute to a higher level of MI-CCy. We highlight current gaps in MI-CCy approaches within game design, which we propose as pivotal aspects to tackle in the development of forthcoming approaches.
title Boosting Mixed-Initiative Co-Creativity in Game Design: A Tutorial
topic Human-Computer Interaction
url https://arxiv.org/abs/2401.05999