AAMDM: Accelerated Auto-regressive Motion Diffusion Model

Fuente: arXiv
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Autori principali: Li, Tianyu, Qiao, Calvin, Ren, Guanqiao, Yin, KangKang, Ha, Sehoon
Natura: Preprint
Pubblicazione: 2023
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author Li, Tianyu
Qiao, Calvin
Ren, Guanqiao
Yin, KangKang
Ha, Sehoon
author_facet Li, Tianyu
Qiao, Calvin
Ren, Guanqiao
Yin, KangKang
Ha, Sehoon
contents Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues, yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage, but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM), a novel motion synthesis framework designed to achieve quality, diversity, and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module, and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore, AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space, which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality, diversity, and runtime efficiency, through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.
format Preprint
id arxiv_https___arxiv_org_abs_2401_06146
institution arXiv
publishDate 2023
record_format arxiv
spellingShingle AAMDM: Accelerated Auto-regressive Motion Diffusion Model
Li, Tianyu
Qiao, Calvin
Ren, Guanqiao
Yin, KangKang
Ha, Sehoon
Computer Vision and Pattern Recognition
Graphics
Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive remains a challenge. Traditional techniques in the game industry can produce high-fidelity animations but suffer from high computational costs and poor scalability. Trained neural network models alleviate the memory and speed issues, yet fall short on generating diverse motions. Diffusion models offer diverse motion synthesis with low memory usage, but require expensive reverse diffusion processes. This paper introduces the Accelerated Auto-regressive Motion Diffusion Model (AAMDM), a novel motion synthesis framework designed to achieve quality, diversity, and efficiency all together. AAMDM integrates Denoising Diffusion GANs as a fast Generation Module, and an Auto-regressive Diffusion Model as a Polishing Module. Furthermore, AAMDM operates in a lower-dimensional embedded space rather than the full-dimensional pose space, which reduces the training complexity as well as further improves the performance. We show that AAMDM outperforms existing methods in motion quality, diversity, and runtime efficiency, through comprehensive quantitative analyses and visual comparisons. We also demonstrate the effectiveness of each algorithmic component through ablation studies.
title AAMDM: Accelerated Auto-regressive Motion Diffusion Model
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2401.06146