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Bibliographic Details
Main Authors: Nagaya, Rei, Omatsu, Haruki, Packwood, Daniel M.
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2401.07416
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author Nagaya, Rei
Omatsu, Haruki
Packwood, Daniel M.
author_facet Nagaya, Rei
Omatsu, Haruki
Packwood, Daniel M.
contents Efficient methods for generating samples of wave packet trajectories are needed to build machine learning models for quantum dynamics. However, simulating such data by direct integration of the time-dependent Schrodinger equation can be demanding, especially when multiple spatial dimensions and realistic potentials are involved. In this paper, we present a graphics processor unit (GPU) implementation of the finite-difference time-domain (FDTD) method for simulating the time-dependent Schrodinger equation. The performance of our implementation is characterized in detail by simulating electron diffraction from realistic material surfaces. On our hardware, our GPU implementation achieves a roughly 350 times performance increase compared to a serial CPU implementation. The suitability of our implementation for generating samples of quantum dynamics data is also demonstrated by performing electron diffraction simulations from multiple configurations of an organic thin film. By studying how the structure of the data converges with sample sizes, we acquire insights into the sample sizes required for machine learning purposes.
format Preprint
id arxiv_https___arxiv_org_abs_2401_07416
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Fast generation of quantum dynamics data using a GPU implementation of the time-dependent Schrodinger equation
Nagaya, Rei
Omatsu, Haruki
Packwood, Daniel M.
Materials Science
Efficient methods for generating samples of wave packet trajectories are needed to build machine learning models for quantum dynamics. However, simulating such data by direct integration of the time-dependent Schrodinger equation can be demanding, especially when multiple spatial dimensions and realistic potentials are involved. In this paper, we present a graphics processor unit (GPU) implementation of the finite-difference time-domain (FDTD) method for simulating the time-dependent Schrodinger equation. The performance of our implementation is characterized in detail by simulating electron diffraction from realistic material surfaces. On our hardware, our GPU implementation achieves a roughly 350 times performance increase compared to a serial CPU implementation. The suitability of our implementation for generating samples of quantum dynamics data is also demonstrated by performing electron diffraction simulations from multiple configurations of an organic thin film. By studying how the structure of the data converges with sample sizes, we acquire insights into the sample sizes required for machine learning purposes.
title Fast generation of quantum dynamics data using a GPU implementation of the time-dependent Schrodinger equation
topic Materials Science
url https://arxiv.org/abs/2401.07416