High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering

Fuente: arXiv
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Autores principales: Ming, Xin, Li, Jiawei, Ling, Jingwang, Zhang, Libo, Xu, Feng
Formato: Preprint
Publicado: 2024
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author Ming, Xin
Li, Jiawei
Ling, Jingwang
Zhang, Libo
Xu, Feng
author_facet Ming, Xin
Li, Jiawei
Ling, Jingwang
Zhang, Libo
Xu, Feng
contents Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.
format Preprint
id arxiv_https___arxiv_org_abs_2401_08398
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
Ming, Xin
Li, Jiawei
Ling, Jingwang
Zhang, Libo
Xu, Feng
Graphics
Computer Vision and Pattern Recognition
Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we introduce a novel technique that reconstructs mesh-based blendshape rigs from single or sparse multi-view videos, leveraging state-of-the-art neural inverse rendering. We begin by constructing a deformation representation that parameterizes vertex displacements into differential coordinates with tetrahedral connections, allowing for high-quality vertex deformation on high-resolution meshes. By constructing a set of semantic regulations in this representation, we achieve joint optimization of blendshapes and expression coefficients. Furthermore, to enable a user-friendly multi-view setup with unsynchronized cameras, we propose a neural regressor to model time-varying motion parameters. This approach implicitly considers the time difference across multiple cameras, enhancing the accuracy of motion modeling. Experiments demonstrate that, with the flexible input of single or sparse multi-view videos, we reconstruct personalized high-fidelity blendshapes. These blendshapes are both geometrically and semantically accurate, and they are compatible with industrial animation pipelines. Code and data are available at https://github.com/grignarder/high-quality-blendshape-generation.
title High-Quality Mesh Blendshape Generation from Face Videos via Neural Inverse Rendering
topic Graphics
Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.08398