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Main Authors: Zhang, Hao, Li, Fang, Rawlekar, Samyak, Ahuja, Narendra
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2401.08809
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author Zhang, Hao
Li, Fang
Rawlekar, Samyak
Ahuja, Narendra
author_facet Zhang, Hao
Li, Fang
Rawlekar, Samyak
Ahuja, Narendra
contents 3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) \textcolor{black}{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
format Preprint
id arxiv_https___arxiv_org_abs_2401_08809
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Learning Implicit Representation for Reconstructing Articulated Objects
Zhang, Hao
Li, Fang
Rawlekar, Samyak
Ahuja, Narendra
Computer Vision and Pattern Recognition
3D Reconstruction of moving articulated objects without additional information about object structure is a challenging problem. Current methods overcome such challenges by employing category-specific skeletal models. Consequently, they do not generalize well to articulated objects in the wild. We treat an articulated object as an unknown, semi-rigid skeletal structure surrounded by nonrigid material (e.g., skin). Our method simultaneously estimates the visible (explicit) representation (3D shapes, colors, camera parameters) and the implicit skeletal representation, from motion cues in the object video without 3D supervision. Our implicit representation consists of four parts. (1) Skeleton, which specifies how semi-rigid parts are connected. (2) \textcolor{black}{Skinning Weights}, which associates each surface vertex with semi-rigid parts with probability. (3) Rigidity Coefficients, specifying the articulation of the local surface. (4) Time-Varying Transformations, which specify the skeletal motion and surface deformation parameters. We introduce an algorithm that uses physical constraints as regularization terms and iteratively estimates both implicit and explicit representations. Our method is category-agnostic, thus eliminating the need for category-specific skeletons, we show that our method outperforms state-of-the-art across standard video datasets.
title Learning Implicit Representation for Reconstructing Articulated Objects
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.08809