GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting

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Hauptverfasser: Li, Mengtian, Yao, Shengxiang, Xie, Zhifeng, Chen, Keyu
Format: Preprint
Veröffentlicht: 2024
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author Li, Mengtian
Yao, Shengxiang
Xie, Zhifeng
Chen, Keyu
author_facet Li, Mengtian
Yao, Shengxiang
Xie, Zhifeng
Chen, Keyu
contents In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.
format Preprint
id arxiv_https___arxiv_org_abs_2401_09720
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting
Li, Mengtian
Yao, Shengxiang
Xie, Zhifeng
Chen, Keyu
Computer Vision and Pattern Recognition
In this work, we propose a novel clothed human reconstruction method called GaussianBody, based on 3D Gaussian Splatting. Compared with the costly neural radiance based models, 3D Gaussian Splatting has recently demonstrated great performance in terms of training time and rendering quality. However, applying the static 3D Gaussian Splatting model to the dynamic human reconstruction problem is non-trivial due to complicated non-rigid deformations and rich cloth details. To address these challenges, our method considers explicit pose-guided deformation to associate dynamic Gaussians across the canonical space and the observation space, introducing a physically-based prior with regularized transformations helps mitigate ambiguity between the two spaces. During the training process, we further propose a pose refinement strategy to update the pose regression for compensating the inaccurate initial estimation and a split-with-scale mechanism to enhance the density of regressed point clouds. The experiments validate that our method can achieve state-of-the-art photorealistic novel-view rendering results with high-quality details for dynamic clothed human bodies, along with explicit geometry reconstruction.
title GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.09720