Most General Winning Secure Equilibria Synthesis in Graph Games

Fuente: arXiv
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Autores principales: Nayak, Satya Prakash, Schmuck, Anne-Kathrin
Formato: Preprint
Publicado: 2024
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author Nayak, Satya Prakash
Schmuck, Anne-Kathrin
author_facet Nayak, Satya Prakash
Schmuck, Anne-Kathrin
contents This paper considers the problem of co-synthesis in $k$-player games over a finite graph where each player has an individual $ω$-regular specification $ϕ_i$. In this context, a secure equilibrium (SE) is a Nash equilibrium w.r.t. the lexicographically ordered objectives of each player to first satisfy their own specification, and second, to falsify other players' specifications. A winning secure equilibrium (WSE) is an SE strategy profile $(π_i)_{i\in[1;k]}$ that ensures the specification $ϕ:=\bigwedge_{i\in[1;k]}ϕ_i$ if no player deviates from their strategy $π_i$. Distributed implementations generated from a WSE make components act rationally by ensuring that a deviation from the WSE strategy profile is immediately punished by a retaliating strategy that makes the involved players lose. In this paper, we move from deviation punishment in WSE-based implementations to a distributed, assume-guarantee based realization of WSE. This shift is obtained by generalizing WSE from strategy profiles to specification profiles $(φ_i)_{i\in[1;k]}$ with $\bigwedge_{i\in[1;k]}φ_i = ϕ$, which we call most general winning secure equilibria (GWSE). Such GWSE have the property that each player can individually pick a strategy $π_i$ winning for $φ_i$ (against all other players) and all resulting strategy profiles $(π_i)_{i\in[1;k]}$ are guaranteed to be a WSE. The obtained flexibility in players' strategy choices can be utilized for robustness and adaptability of local implementations. Concretely, our contribution is three-fold: (1) we formalize GWSE for $k$-player games over finite graphs, where each player has an $ω$-regular specification $ϕ_i$; (2) we devise an iterative semi-algorithm for GWSE synthesis in such games, and (3) obtain an exponential-time algorithm for GWSE synthesis with parity specifications $ϕ_i$.
format Preprint
id arxiv_https___arxiv_org_abs_2401_09957
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Most General Winning Secure Equilibria Synthesis in Graph Games
Nayak, Satya Prakash
Schmuck, Anne-Kathrin
Computer Science and Game Theory
This paper considers the problem of co-synthesis in $k$-player games over a finite graph where each player has an individual $ω$-regular specification $ϕ_i$. In this context, a secure equilibrium (SE) is a Nash equilibrium w.r.t. the lexicographically ordered objectives of each player to first satisfy their own specification, and second, to falsify other players' specifications. A winning secure equilibrium (WSE) is an SE strategy profile $(π_i)_{i\in[1;k]}$ that ensures the specification $ϕ:=\bigwedge_{i\in[1;k]}ϕ_i$ if no player deviates from their strategy $π_i$. Distributed implementations generated from a WSE make components act rationally by ensuring that a deviation from the WSE strategy profile is immediately punished by a retaliating strategy that makes the involved players lose. In this paper, we move from deviation punishment in WSE-based implementations to a distributed, assume-guarantee based realization of WSE. This shift is obtained by generalizing WSE from strategy profiles to specification profiles $(φ_i)_{i\in[1;k]}$ with $\bigwedge_{i\in[1;k]}φ_i = ϕ$, which we call most general winning secure equilibria (GWSE). Such GWSE have the property that each player can individually pick a strategy $π_i$ winning for $φ_i$ (against all other players) and all resulting strategy profiles $(π_i)_{i\in[1;k]}$ are guaranteed to be a WSE. The obtained flexibility in players' strategy choices can be utilized for robustness and adaptability of local implementations. Concretely, our contribution is three-fold: (1) we formalize GWSE for $k$-player games over finite graphs, where each player has an $ω$-regular specification $ϕ_i$; (2) we devise an iterative semi-algorithm for GWSE synthesis in such games, and (3) obtain an exponential-time algorithm for GWSE synthesis with parity specifications $ϕ_i$.
title Most General Winning Secure Equilibria Synthesis in Graph Games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2401.09957