Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting
Fuente:
arXiv
Saved in:
| Main Authors: | Ai, Hao, Cao, Zidong, Lu, Haonan, Chen, Chen, Ma, Jian, Zhou, Pengyuan, Kim, Tae-Kyun, Hui, Pan, Wang, Lin |
|---|---|
| Format: | Preprint |
| Published: |
2024
|
| Subjects: | |
| Online Access: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Similar Items
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments
by: Mizuho, Takato, et al.
Published: (2024)
by: Mizuho, Takato, et al.
Published: (2024)
VRSL:Exploring the Comprehensibility of 360-Degree Camera Feeds for Sign Language Communication in Virtual Reality
by: Rajmane, Gauri Umesh, et al.
Published: (2026)
by: Rajmane, Gauri Umesh, et al.
Published: (2026)
Focus360: Guiding User Attention in Immersive Videos for VR
by: Silva, Paulo Vitor S., et al.
Published: (2026)
by: Silva, Paulo Vitor S., et al.
Published: (2026)
VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas
by: Huang, Xincheng, et al.
Published: (2024)
by: Huang, Xincheng, et al.
Published: (2024)
GazeTarget360: Towards Gaze Target Estimation in 360-Degree for Robot Perception
by: Dai, Zhuangzhuang, et al.
Published: (2025)
by: Dai, Zhuangzhuang, et al.
Published: (2025)
Custom Cloth Creation and Virtual Try-on for Everyone
by: Chen, Pei, et al.
Published: (2024)
by: Chen, Pei, et al.
Published: (2024)
Penetration Vision through Virtual Reality Headsets: Identifying 360-degree Videos from Head Movements
by: Nguyen, Anh, et al.
Published: (2024)
by: Nguyen, Anh, et al.
Published: (2024)
Generative Multi-Sensory Meditation: Exploring Immersive Depth and Activation in Virtual Reality
by: Jiang, Yuyang, et al.
Published: (2025)
by: Jiang, Yuyang, et al.
Published: (2025)
Investigating the Perception of Facial Anonymization Techniques in 360° Videos
by: Wöhler, Leslie, et al.
Published: (2024)
by: Wöhler, Leslie, et al.
Published: (2024)
3DStoryline: Immersive Visual Storytelling
by: Yao, Haonan, et al.
Published: (2024)
by: Yao, Haonan, et al.
Published: (2024)
"See What I Imagine, Imagine What I See": Human-AI Co-Creation System for 360$^\circ$ Panoramic Video Generation in VR
by: Wen, Yunge
Published: (2025)
by: Wen, Yunge
Published: (2025)
An Immersive Virtual Reality Bimanual Telerobotic System With Haptic Feedback
by: Xu, Han, et al.
Published: (2025)
by: Xu, Han, et al.
Published: (2025)
Sphere Window: Challenges and Opportunities of 360° Video in Collaborative Design Workshops
by: Meijer, Wo, et al.
Published: (2024)
by: Meijer, Wo, et al.
Published: (2024)
Wearable Haptic Device to Render 360-degree Torque Feedback on the Wrist
by: Kim, Seungchae, et al.
Published: (2024)
by: Kim, Seungchae, et al.
Published: (2024)
Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
by: Li, Xiang, et al.
Published: (2024)
by: Li, Xiang, et al.
Published: (2024)
Dream the Dream: Futuring Communication between LGBTQ+ and Cisgender Groups in Metaverse
by: Wang, Anqi, et al.
Published: (2026)
by: Wang, Anqi, et al.
Published: (2026)
Human Emotions Analysis and Recognition Using EEG Signals in Response to 360$^\circ$ Videos
by: Abbasi, Haseeb ur Rahman, et al.
Published: (2024)
by: Abbasi, Haseeb ur Rahman, et al.
Published: (2024)
HandProxy: Expanding the Affordances of Speech Interfaces in Immersive Environments with a Virtual Proxy Hand
by: Liang, Chen, et al.
Published: (2025)
by: Liang, Chen, et al.
Published: (2025)
The Application of Procedurally Generated Libraries in Immersive Virtual Reality
by: Safikhani, Saeed, et al.
Published: (2024)
by: Safikhani, Saeed, et al.
Published: (2024)
Virtual Fieldwork in Immersive Environments using Game Engines
by: Bernstetter, Armin, et al.
Published: (2024)
by: Bernstetter, Armin, et al.
Published: (2024)
The Framework of NAVIS: Navigating Virtual Spaces with Immersive Scooters
by: Lin, Zhixun, et al.
Published: (2024)
by: Lin, Zhixun, et al.
Published: (2024)
Whispers of the Butterfly: A Research-through-Design Exploration of In-Situ Conversational AI Guidance in Large-Scale Outdoor MR Exhibitions
by: Pan, Dongyijie Primo, et al.
Published: (2026)
by: Pan, Dongyijie Primo, et al.
Published: (2026)
Evaluating the efficacy of haptic feedback, 360° treadmill-integrated Virtual Reality framework and longitudinal training on decision-making performance in a complex search-and-shoot simulation
by: Rao, Akash K, et al.
Published: (2024)
by: Rao, Akash K, et al.
Published: (2024)
Tangi: a Tool to Create Tangible Artifacts for Sharing Insights from 360$^\circ$ Video
by: Meijer, Wo, et al.
Published: (2024)
by: Meijer, Wo, et al.
Published: (2024)
Virtual Reality for Immersive Education in Orthopedic Surgery Digital Twins
by: Hein, Jonas, et al.
Published: (2024)
by: Hein, Jonas, et al.
Published: (2024)
The Impact of Navigation on Proxemics in an Immersive Virtual Environment with Conversational Agents
by: Connolly, Rose, et al.
Published: (2025)
by: Connolly, Rose, et al.
Published: (2025)
Evaluation of a Provenance Management Tool for Immersive Virtual Fieldwork
by: Bernstetter, Armin, et al.
Published: (2025)
by: Bernstetter, Armin, et al.
Published: (2025)
Panonut360: A Head and Eye Tracking Dataset for Panoramic Video
by: Xu, Yutong, et al.
Published: (2024)
by: Xu, Yutong, et al.
Published: (2024)
Towards Anatomy Education with Generative AI-based Virtual Assistants in Immersive Virtual Reality Environments
by: Chheang, Vuthea, et al.
Published: (2023)
by: Chheang, Vuthea, et al.
Published: (2023)
EchoLadder: Progressive AI-Assisted Design of Immersive VR Scenes
by: Hou, Zhuangze, et al.
Published: (2025)
by: Hou, Zhuangze, et al.
Published: (2025)
Understanding the Impact of Referent Design on Scale Perception in Immersive Data Visualization
by: Hou, Yihan, et al.
Published: (2024)
by: Hou, Yihan, et al.
Published: (2024)
Analysis of Distracted Pedestrians Crossing Behavior: An Immersive Virtual Reality Application
by: Sulle, Methusela, et al.
Published: (2025)
by: Sulle, Methusela, et al.
Published: (2025)
From Virtual Gains to Real Pains: Potential Harms of Immersive Exergames
by: Cmentowski, Sebastian, et al.
Published: (2024)
by: Cmentowski, Sebastian, et al.
Published: (2024)
Decoding Driver Takeover Behaviour in Conditional Automation with Immersive Virtual Reality
by: Ansar, Muhammad Sajjad, et al.
Published: (2024)
by: Ansar, Muhammad Sajjad, et al.
Published: (2024)
Tailored Immersive Environments: Advancing Neurodivergent Support Through Virtual Reality
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
by: Moscoso-Thompson, Elia, et al.
Published: (2026)
Immersive Virtual Reality Environments for Embodied Learning of Engineering Students
by: Padilla, Rafael, et al.
Published: (2025)
by: Padilla, Rafael, et al.
Published: (2025)
Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision Users
by: Xu, Shuchang, et al.
Published: (2025)
by: Xu, Shuchang, et al.
Published: (2025)
VR-Assisted Guide Dog Training: A 360° PanoHaptic System for Right-Hand Commands Analysis
by: Zhu, Qirong, et al.
Published: (2025)
by: Zhu, Qirong, et al.
Published: (2025)
Finger Tendon Vibration: Finger Movement Illusions for Immersive Virtual Object Interaction
by: Song, Kun-Woo, et al.
Published: (2026)
by: Song, Kun-Woo, et al.
Published: (2026)
Expanding Accessibility in Immersive Virtual Spaces: A Comprehensive Approach for All Disabilities
by: Aragon, Cecilia, et al.
Published: (2024)
by: Aragon, Cecilia, et al.
Published: (2024)
Similar Items
-
Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments
by: Mizuho, Takato, et al.
Published: (2024) -
VRSL:Exploring the Comprehensibility of 360-Degree Camera Feeds for Sign Language Communication in Virtual Reality
by: Rajmane, Gauri Umesh, et al.
Published: (2026) -
Focus360: Guiding User Attention in Immersive Videos for VR
by: Silva, Paulo Vitor S., et al.
Published: (2026) -
VirtualNexus: Enhancing 360-Degree Video AR/VR Collaboration with Environment Cutouts and Virtual Replicas
by: Huang, Xincheng, et al.
Published: (2024) -
GazeTarget360: Towards Gaze Target Estimation in 360-Degree for Robot Perception
by: Dai, Zhuangzhuang, et al.
Published: (2025)