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Auteurs principaux: Qi, Siyuan, Chen, Shuo, Li, Yexin, Kong, Xiangyu, Wang, Junqi, Yang, Bangcheng, Wong, Pring, Zhong, Yifan, Zhang, Xiaoyuan, Zhang, Zhaowei, Liu, Nian, Wang, Wei, Yang, Yaodong, Zhu, Song-Chun
Format: Preprint
Publié: 2024
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Accès en ligne:https://arxiv.org/abs/2401.10568
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author Qi, Siyuan
Chen, Shuo
Li, Yexin
Kong, Xiangyu
Wang, Junqi
Yang, Bangcheng
Wong, Pring
Zhong, Yifan
Zhang, Xiaoyuan
Zhang, Zhaowei
Liu, Nian
Wang, Wei
Yang, Yaodong
Zhu, Song-Chun
author_facet Qi, Siyuan
Chen, Shuo
Li, Yexin
Kong, Xiangyu
Wang, Junqi
Yang, Bangcheng
Wong, Pring
Zhong, Yifan
Zhang, Xiaoyuan
Zhang, Zhaowei
Liu, Nian
Wang, Wei
Yang, Yaodong
Zhu, Song-Chun
contents The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
format Preprint
id arxiv_https___arxiv_org_abs_2401_10568
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
Qi, Siyuan
Chen, Shuo
Li, Yexin
Kong, Xiangyu
Wang, Junqi
Yang, Bangcheng
Wong, Pring
Zhong, Yifan
Zhang, Xiaoyuan
Zhang, Zhaowei
Liu, Nian
Wang, Wei
Yang, Yaodong
Zhu, Song-Chun
Artificial Intelligence
The generalization of decision-making agents encompasses two fundamental elements: learning from past experiences and reasoning in novel contexts. However, the predominant emphasis in most interactive environments is on learning, often at the expense of complexity in reasoning. In this paper, we introduce CivRealm, an environment inspired by the Civilization game. Civilization's profound alignment with human history and society necessitates sophisticated learning, while its ever-changing situations demand strong reasoning to generalize. Particularly, CivRealm sets up an imperfect-information general-sum game with a changing number of players; it presents a plethora of complex features, challenging the agent to deal with open-ended stochastic environments that require diplomacy and negotiation skills. Within CivRealm, we provide interfaces for two typical agent types: tensor-based agents that focus on learning, and language-based agents that emphasize reasoning. To catalyze further research, we present initial results for both paradigms. The canonical RL-based agents exhibit reasonable performance in mini-games, whereas both RL- and LLM-based agents struggle to make substantial progress in the full game. Overall, CivRealm stands as a unique learning and reasoning challenge for decision-making agents. The code is available at https://github.com/bigai-ai/civrealm.
title CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents
topic Artificial Intelligence
url https://arxiv.org/abs/2401.10568