Trade-offs between classical and quantum space using spooky pebbling

Fuente: arXiv
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Autores principales: Quist, Arend-Jan, Laarman, Alfons
Formato: Preprint
Publicado: 2024
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author Quist, Arend-Jan
Laarman, Alfons
author_facet Quist, Arend-Jan
Laarman, Alfons
contents Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the spooky pebble game framework is applied for the first time to general circuits. Using this framework we prove an upper bound for quantum space in the spooky pebble game. We also prove that solving the spooky pebble game is PSPACE-complete. Moreover, we present a solver for the spooky pebble game based on satisfiability solvers combined with heuristic optimizers. This spooky pebble game solver was empirically evaluated by calculating optimal classical space / quantum space / time trade-offs. Within limited runtime, the solver could find a strategy reducing quantum space when classical space is taken into account, showing that the spooky pebble model is useful to reduce quantum space.
format Preprint
id arxiv_https___arxiv_org_abs_2401_10579
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Trade-offs between classical and quantum space using spooky pebbling
Quist, Arend-Jan
Laarman, Alfons
Quantum Physics
Logic in Computer Science
Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the spooky pebble game framework is applied for the first time to general circuits. Using this framework we prove an upper bound for quantum space in the spooky pebble game. We also prove that solving the spooky pebble game is PSPACE-complete. Moreover, we present a solver for the spooky pebble game based on satisfiability solvers combined with heuristic optimizers. This spooky pebble game solver was empirically evaluated by calculating optimal classical space / quantum space / time trade-offs. Within limited runtime, the solver could find a strategy reducing quantum space when classical space is taken into account, showing that the spooky pebble model is useful to reduce quantum space.
title Trade-offs between classical and quantum space using spooky pebbling
topic Quantum Physics
Logic in Computer Science
url https://arxiv.org/abs/2401.10579