Design Principles & Issues for Gaze and Pinch Interaction
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arXiv
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866929217642430464 |
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| author | Pfeuffer, Ken |
| author_facet | Pfeuffer, Ken |
| contents | With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This article highlights 5 design principles and 5 issues for designing eyes & hands interfaces, drawing insights from both my personal experience and scientific articles in the area of human-computer interaction. Whether you're interested in design, tech, or research in this evolving space, the article provides valuable perspectives to enhance your understanding. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2401_10948 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Design Principles & Issues for Gaze and Pinch Interaction Pfeuffer, Ken Human-Computer Interaction With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This article highlights 5 design principles and 5 issues for designing eyes & hands interfaces, drawing insights from both my personal experience and scientific articles in the area of human-computer interaction. Whether you're interested in design, tech, or research in this evolving space, the article provides valuable perspectives to enhance your understanding. |
| title | Design Principles & Issues for Gaze and Pinch Interaction |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2401.10948 |