Design Principles & Issues for Gaze and Pinch Interaction

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteur principal: Pfeuffer, Ken
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866929217642430464
author Pfeuffer, Ken
author_facet Pfeuffer, Ken
contents With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This article highlights 5 design principles and 5 issues for designing eyes & hands interfaces, drawing insights from both my personal experience and scientific articles in the area of human-computer interaction. Whether you're interested in design, tech, or research in this evolving space, the article provides valuable perspectives to enhance your understanding.
format Preprint
id arxiv_https___arxiv_org_abs_2401_10948
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Design Principles & Issues for Gaze and Pinch Interaction
Pfeuffer, Ken
Human-Computer Interaction
With the imminent release of the Apple Vision Pro, a wave of innovative technology will be going to get into people's hands. The "eyes and hands" interface mixes up interaction design, indicating a need for principles, frameworks, and standards. This article highlights 5 design principles and 5 issues for designing eyes & hands interfaces, drawing insights from both my personal experience and scientific articles in the area of human-computer interaction. Whether you're interested in design, tech, or research in this evolving space, the article provides valuable perspectives to enhance your understanding.
title Design Principles & Issues for Gaze and Pinch Interaction
topic Human-Computer Interaction
url https://arxiv.org/abs/2401.10948