Mean-Field Games with common Poissonian noise: a Maximum Principle approach

Fuente: arXiv
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Autores principales: Hernández-Hernández, Daniel, Ricalde-Guerrero, Joshué Helí
Formato: Preprint
Publicado: 2024
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author Hernández-Hernández, Daniel
Ricalde-Guerrero, Joshué Helí
author_facet Hernández-Hernández, Daniel
Ricalde-Guerrero, Joshué Helí
contents The theory of Mean-Field Games is interested in the behaviour of interacting particle systems in which the individual interaction between particles (players) decreases as the size of the population increases. In recent years, it was introduced an interesting structure for this type of games, assuming a correlated continuous source of randomness, which are called Mean-Field Games with Common Noise. In this paper, we extend this concept and provide a precise definition of a Mean-Field Game with Common Poissoninan Noise and its equilibrium. That is, a common self-exciting Poissonian structure is considered within the dynamics of the population. Then, we address the problem of optimization for jump-diffusions with random environments that lies within the definition of the MFG, and develop a stochastic version of the Pontryagin's Maximum Principle to obtain a set of necessary conditions that an optimal control must satisfy. Under additional convexity assumptions it is also shown that these conditions are also sufficient.
format Preprint
id arxiv_https___arxiv_org_abs_2401_10952
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Mean-Field Games with common Poissonian noise: a Maximum Principle approach
Hernández-Hernández, Daniel
Ricalde-Guerrero, Joshué Helí
Optimization and Control
Probability
49N80, 60H10, 49K45
The theory of Mean-Field Games is interested in the behaviour of interacting particle systems in which the individual interaction between particles (players) decreases as the size of the population increases. In recent years, it was introduced an interesting structure for this type of games, assuming a correlated continuous source of randomness, which are called Mean-Field Games with Common Noise. In this paper, we extend this concept and provide a precise definition of a Mean-Field Game with Common Poissoninan Noise and its equilibrium. That is, a common self-exciting Poissonian structure is considered within the dynamics of the population. Then, we address the problem of optimization for jump-diffusions with random environments that lies within the definition of the MFG, and develop a stochastic version of the Pontryagin's Maximum Principle to obtain a set of necessary conditions that an optimal control must satisfy. Under additional convexity assumptions it is also shown that these conditions are also sufficient.
title Mean-Field Games with common Poissonian noise: a Maximum Principle approach
topic Optimization and Control
Probability
49N80, 60H10, 49K45
url https://arxiv.org/abs/2401.10952