Towards Open-World Gesture Recognition

Fuente: arXiv
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Autori principali: Shen, Junxiao, De Lange, Matthias, Xu, Xuhai "Orson", Zhou, Enmin, Tan, Ran, Suda, Naveen, Lazarewicz, Maciej, Kristensson, Per Ola, Karlson, Amy, Strasnick, Evan
Natura: Preprint
Pubblicazione: 2024
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author Shen, Junxiao
De Lange, Matthias
Xu, Xuhai "Orson"
Zhou, Enmin
Tan, Ran
Suda, Naveen
Lazarewicz, Maciej
Kristensson, Per Ola
Karlson, Amy
Strasnick, Evan
author_facet Shen, Junxiao
De Lange, Matthias
Xu, Xuhai "Orson"
Zhou, Enmin
Tan, Ran
Suda, Naveen
Lazarewicz, Maciej
Kristensson, Per Ola
Karlson, Amy
Strasnick, Evan
contents Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test data come from the same underlying distribution. Unfortunately, in real-world applications involving gesture recognition, such as gesture recognition based on wrist-worn devices, the data distribution may change over time. We formulate this problem of adapting recognition models to new tasks, where new data patterns emerge, as open-world gesture recognition (OWGR). We propose the use of continual learning to enable machine learning models to be adaptive to new tasks without degrading performance on previously learned tasks. However, the process of exploring parameters for questions around when, and how, to train and deploy recognition models requires resource-intensive user studies may be impractical. To address this challenge, we propose a design engineering approach that enables offline analysis on a collected large-scale dataset by systematically examining various parameters and comparing different continual learning methods. Finally, we provide design guidelines to enhance the development of an open-world wrist-worn gesture recognition process.
format Preprint
id arxiv_https___arxiv_org_abs_2401_11144
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Towards Open-World Gesture Recognition
Shen, Junxiao
De Lange, Matthias
Xu, Xuhai "Orson"
Zhou, Enmin
Tan, Ran
Suda, Naveen
Lazarewicz, Maciej
Kristensson, Per Ola
Karlson, Amy
Strasnick, Evan
Computer Vision and Pattern Recognition
Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test data come from the same underlying distribution. Unfortunately, in real-world applications involving gesture recognition, such as gesture recognition based on wrist-worn devices, the data distribution may change over time. We formulate this problem of adapting recognition models to new tasks, where new data patterns emerge, as open-world gesture recognition (OWGR). We propose the use of continual learning to enable machine learning models to be adaptive to new tasks without degrading performance on previously learned tasks. However, the process of exploring parameters for questions around when, and how, to train and deploy recognition models requires resource-intensive user studies may be impractical. To address this challenge, we propose a design engineering approach that enables offline analysis on a collected large-scale dataset by systematically examining various parameters and comparing different continual learning methods. Finally, we provide design guidelines to enhance the development of an open-world wrist-worn gesture recognition process.
title Towards Open-World Gesture Recognition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.11144