Evolutionary dynamics of any multiplayer game on regular graphs

Fuente: arXiv
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Auteurs principaux: Wang, Chaoqian, Perc, Matjaž, Szolnoki, Attila
Format: Preprint
Publié: 2024
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author Wang, Chaoqian
Perc, Matjaž
Szolnoki, Attila
author_facet Wang, Chaoqian
Perc, Matjaž
Szolnoki, Attila
contents Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing $k$ identical co-players among $n$ distinct strategies. We use this to derive the replicator equation for any $n$-strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs.
format Preprint
id arxiv_https___arxiv_org_abs_2401_11686
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evolutionary dynamics of any multiplayer game on regular graphs
Wang, Chaoqian
Perc, Matjaž
Szolnoki, Attila
Computer Science and Game Theory
Statistical Mechanics
Computational Complexity
Cellular Automata and Lattice Gases
Populations and Evolution
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing $k$ identical co-players among $n$ distinct strategies. We use this to derive the replicator equation for any $n$-strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs.
title Evolutionary dynamics of any multiplayer game on regular graphs
topic Computer Science and Game Theory
Statistical Mechanics
Computational Complexity
Cellular Automata and Lattice Gases
Populations and Evolution
url https://arxiv.org/abs/2401.11686