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Autori principali: Yao, Feiyu, Wu, Zongkai, Yi, Li
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2401.11783
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author Yao, Feiyu
Wu, Zongkai
Yi, Li
author_facet Yao, Feiyu
Wu, Zongkai
Yi, Li
contents Estimating 3D full-body pose from sparse sensor data is a pivotal technique employed for the reconstruction of realistic human motions in Augmented Reality and Virtual Reality. However, translating sparse sensor signals into comprehensive human motion remains a challenge since the sparsely distributed sensors in common VR systems fail to capture the motion of full human body. In this paper, we use well-designed Body Pose Graph (BPG) to represent the human body and translate the challenge into a prediction problem of graph missing nodes. Then, we propose a novel full-body motion reconstruction framework based on BPG. To establish BPG, nodes are initially endowed with features extracted from sparse sensor signals. Features from identifiable joint nodes across diverse sensors are amalgamated and processed from both temporal and spatial perspectives. Temporal dynamics are captured using the Temporal Pyramid Structure, while spatial relations in joint movements inform the spatial attributes. The resultant features serve as the foundational elements of the BPG nodes. To further refine the BPG, node features are updated through a graph neural network that incorporates edge reflecting varying joint relations. Our method's effectiveness is evidenced by the attained state-of-the-art performance, particularly in lower body motion, outperforming other baseline methods. Additionally, an ablation study validates the efficacy of each module in our proposed framework.
format Preprint
id arxiv_https___arxiv_org_abs_2401_11783
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective
Yao, Feiyu
Wu, Zongkai
Yi, Li
Computer Vision and Pattern Recognition
Estimating 3D full-body pose from sparse sensor data is a pivotal technique employed for the reconstruction of realistic human motions in Augmented Reality and Virtual Reality. However, translating sparse sensor signals into comprehensive human motion remains a challenge since the sparsely distributed sensors in common VR systems fail to capture the motion of full human body. In this paper, we use well-designed Body Pose Graph (BPG) to represent the human body and translate the challenge into a prediction problem of graph missing nodes. Then, we propose a novel full-body motion reconstruction framework based on BPG. To establish BPG, nodes are initially endowed with features extracted from sparse sensor signals. Features from identifiable joint nodes across diverse sensors are amalgamated and processed from both temporal and spatial perspectives. Temporal dynamics are captured using the Temporal Pyramid Structure, while spatial relations in joint movements inform the spatial attributes. The resultant features serve as the foundational elements of the BPG nodes. To further refine the BPG, node features are updated through a graph neural network that incorporates edge reflecting varying joint relations. Our method's effectiveness is evidenced by the attained state-of-the-art performance, particularly in lower body motion, outperforming other baseline methods. Additionally, an ablation study validates the efficacy of each module in our proposed framework.
title Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.11783