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Autori principali: Zhao, Neil, Brockner, Emilee, Winslow, Asia, Seraydarian, Megan
Natura: Preprint
Pubblicazione: 2024
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Accesso online:https://arxiv.org/abs/2401.12023
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author Zhao, Neil
Brockner, Emilee
Winslow, Asia
Seraydarian, Megan
author_facet Zhao, Neil
Brockner, Emilee
Winslow, Asia
Seraydarian, Megan
contents The classic question of whether one should walk or run in the rain to remain the least wet has inspired a myriad of solutions ranging from physically performing test runs in raining conditions to mathematically modeling human movement through rain. This manuscript approaches the classical problem by simulating movement through rainfall using MATLAB. Our simulation was generalizable to include snowfall as well. An increase in walking speed resulted in a corresponding decrease in raindrop and snowflake collisions. When raindrops or snowflakes were given a horizontal movement vector due to wind, a local minimum in collisions was achieved when moving in parallel with the same horizontal speed as the raindrop; no local minimum was detected with antiparallel movement. In general, our simulation revealed that the faster one moves, the drier one remains.
format Preprint
id arxiv_https___arxiv_org_abs_2401_12023
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle A Simulation of Optimal Dryness When Moving in the Rain or Snow Using MATLAB
Zhao, Neil
Brockner, Emilee
Winslow, Asia
Seraydarian, Megan
Discrete Mathematics
68U20
The classic question of whether one should walk or run in the rain to remain the least wet has inspired a myriad of solutions ranging from physically performing test runs in raining conditions to mathematically modeling human movement through rain. This manuscript approaches the classical problem by simulating movement through rainfall using MATLAB. Our simulation was generalizable to include snowfall as well. An increase in walking speed resulted in a corresponding decrease in raindrop and snowflake collisions. When raindrops or snowflakes were given a horizontal movement vector due to wind, a local minimum in collisions was achieved when moving in parallel with the same horizontal speed as the raindrop; no local minimum was detected with antiparallel movement. In general, our simulation revealed that the faster one moves, the drier one remains.
title A Simulation of Optimal Dryness When Moving in the Rain or Snow Using MATLAB
topic Discrete Mathematics
68U20
url https://arxiv.org/abs/2401.12023