RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Xia, Hongchi, Fu, Yang, Liu, Sifei, Wang, Xiaolong
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911970169454592
author Xia, Hongchi
Fu, Yang
Liu, Sifei
Wang, Xiaolong
author_facet Xia, Hongchi
Fu, Yang
Liu, Sifei
Wang, Xiaolong
contents We introduce a new RGB-D object dataset captured in the wild called WildRGB-D. Unlike most existing real-world object-centric datasets which only come with RGB capturing, the direct capture of the depth channel allows better 3D annotations and broader downstream applications. WildRGB-D comprises large-scale category-level RGB-D object videos, which are taken using an iPhone to go around the objects in 360 degrees. It contains around 8500 recorded objects and nearly 20000 RGB-D videos across 46 common object categories. These videos are taken with diverse cluttered backgrounds with three setups to cover as many real-world scenarios as possible: (i) a single object in one video; (ii) multiple objects in one video; and (iii) an object with a static hand in one video. The dataset is annotated with object masks, real-world scale camera poses, and reconstructed aggregated point clouds from RGBD videos. We benchmark four tasks with WildRGB-D including novel view synthesis, camera pose estimation, object 6d pose estimation, and object surface reconstruction. Our experiments show that the large-scale capture of RGB-D objects provides a large potential to advance 3D object learning. Our project page is https://wildrgbd.github.io/.
format Preprint
id arxiv_https___arxiv_org_abs_2401_12592
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos
Xia, Hongchi
Fu, Yang
Liu, Sifei
Wang, Xiaolong
Computer Vision and Pattern Recognition
We introduce a new RGB-D object dataset captured in the wild called WildRGB-D. Unlike most existing real-world object-centric datasets which only come with RGB capturing, the direct capture of the depth channel allows better 3D annotations and broader downstream applications. WildRGB-D comprises large-scale category-level RGB-D object videos, which are taken using an iPhone to go around the objects in 360 degrees. It contains around 8500 recorded objects and nearly 20000 RGB-D videos across 46 common object categories. These videos are taken with diverse cluttered backgrounds with three setups to cover as many real-world scenarios as possible: (i) a single object in one video; (ii) multiple objects in one video; and (iii) an object with a static hand in one video. The dataset is annotated with object masks, real-world scale camera poses, and reconstructed aggregated point clouds from RGBD videos. We benchmark four tasks with WildRGB-D including novel view synthesis, camera pose estimation, object 6d pose estimation, and object surface reconstruction. Our experiments show that the large-scale capture of RGB-D objects provides a large potential to advance 3D object learning. Our project page is https://wildrgbd.github.io/.
title RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.12592