Saved in:
Bibliographic Details
Main Authors: Lesar, Žiga, Bohak, Ciril, Marolt, Matija
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2401.13341
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866909172260405248
author Lesar, Žiga
Bohak, Ciril
Marolt, Matija
author_facet Lesar, Žiga
Bohak, Ciril
Marolt, Matija
contents Depth perception in volumetric visualization plays a crucial role in the understanding and interpretation of volumetric data. Numerous visualization techniques, many of which rely on physically based optical effects, promise to improve depth perception but often do so without considering camera movement or the content of the volume. As a result, the findings from previous studies may not be directly applicable to crowded volumes, where a large number of contained structures disrupts spatial perception. Crowded volumes therefore require special analysis and visualization tools with sparsification capabilities. Interactivity is an integral part of visualizing and exploring crowded spaces, but has received little attention in previous studies. To address this gap, we conducted a study to assess the impact of different rendering techniques on depth perception in crowded volumes, with a particular focus on the effects of camera movement. The results show that depth perception considering camera motion depends much more on the content of the volume than on the chosen visualization technique. Furthermore, we found that traditional rendering techniques, which have often performed poorly in previous studies, showed comparable performance to physically based methods in our study.
format Preprint
id arxiv_https___arxiv_org_abs_2401_13341
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Evaluation of depth perception in crowded volumes
Lesar, Žiga
Bohak, Ciril
Marolt, Matija
Graphics
Depth perception in volumetric visualization plays a crucial role in the understanding and interpretation of volumetric data. Numerous visualization techniques, many of which rely on physically based optical effects, promise to improve depth perception but often do so without considering camera movement or the content of the volume. As a result, the findings from previous studies may not be directly applicable to crowded volumes, where a large number of contained structures disrupts spatial perception. Crowded volumes therefore require special analysis and visualization tools with sparsification capabilities. Interactivity is an integral part of visualizing and exploring crowded spaces, but has received little attention in previous studies. To address this gap, we conducted a study to assess the impact of different rendering techniques on depth perception in crowded volumes, with a particular focus on the effects of camera movement. The results show that depth perception considering camera motion depends much more on the content of the volume than on the chosen visualization technique. Furthermore, we found that traditional rendering techniques, which have often performed poorly in previous studies, showed comparable performance to physically based methods in our study.
title Evaluation of depth perception in crowded volumes
topic Graphics
url https://arxiv.org/abs/2401.13341