GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition

Fuente: arXiv
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Hauptverfasser: Song, Xingyu, Li, Zhan, Chen, Shi, Demachi, Kazuyuki
Format: Preprint
Veröffentlicht: 2024
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author Song, Xingyu
Li, Zhan
Chen, Shi
Demachi, Kazuyuki
author_facet Song, Xingyu
Li, Zhan
Chen, Shi
Demachi, Kazuyuki
contents Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.
format Preprint
id arxiv_https___arxiv_org_abs_2401_13414
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition
Song, Xingyu
Li, Zhan
Chen, Shi
Demachi, Kazuyuki
Computer Vision and Pattern Recognition
Current datasets for action recognition tasks face limitations stemming from traditional collection and generation methods, including the constrained range of action classes, absence of multi-viewpoint recordings, limited diversity, poor video quality, and labor-intensive manually collection. To address these challenges, we introduce GTAutoAct, a innovative dataset generation framework leveraging game engine technology to facilitate advancements in action recognition. GTAutoAct excels in automatically creating large-scale, well-annotated datasets with extensive action classes and superior video quality. Our framework's distinctive contributions encompass: (1) it innovatively transforms readily available coordinate-based 3D human motion into rotation-orientated representation with enhanced suitability in multiple viewpoints; (2) it employs dynamic segmentation and interpolation of rotation sequences to create smooth and realistic animations of action; (3) it offers extensively customizable animation scenes; (4) it implements an autonomous video capture and processing pipeline, featuring a randomly navigating camera, with auto-trimming and labeling functionalities. Experimental results underscore the framework's robustness and highlights its potential to significantly improve action recognition model training.
title GTAutoAct: An Automatic Datasets Generation Framework Based on Game Engine Redevelopment for Action Recognition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.13414