On the Approximate Core and Nucleon of Flow Games with Public Arcs

Fuente: arXiv
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Auteurs principaux: Liu, Pengfei, Xiao, Han, Lu, Tianhang, Fang, Qizhi
Format: Preprint
Publié: 2024
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author Liu, Pengfei
Xiao, Han
Lu, Tianhang
Fang, Qizhi
author_facet Liu, Pengfei
Xiao, Han
Lu, Tianhang
Fang, Qizhi
contents We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The approximate core relaxes core requirements by permitting a bounded relative payoff deviation for every coalition, and the nucleon is a multiplicative analogue of Schmeidler's nucleolus which lexicographically maximizes the vector consisting of relative payoff deviations for every coalition arranged in a non-decreasing order. By leveraging a decomposition property for paths and cycles in a flow network, we derive complete characterizations for the approximate core and demonstrate that the nucleon can be computed in polynomial time.
format Preprint
id arxiv_https___arxiv_org_abs_2401_13535
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle On the Approximate Core and Nucleon of Flow Games with Public Arcs
Liu, Pengfei
Xiao, Han
Lu, Tianhang
Fang, Qizhi
Computer Science and Game Theory
05C57, 91A12, 91A43, 91A46
We investigate flow games featuring both private arcs owned by individual players and public arcs accessible cost-free to all coalitions. We explore two solution concepts within this framework: the approximate core and the nucleon. The approximate core relaxes core requirements by permitting a bounded relative payoff deviation for every coalition, and the nucleon is a multiplicative analogue of Schmeidler's nucleolus which lexicographically maximizes the vector consisting of relative payoff deviations for every coalition arranged in a non-decreasing order. By leveraging a decomposition property for paths and cycles in a flow network, we derive complete characterizations for the approximate core and demonstrate that the nucleon can be computed in polynomial time.
title On the Approximate Core and Nucleon of Flow Games with Public Arcs
topic Computer Science and Game Theory
05C57, 91A12, 91A43, 91A46
url https://arxiv.org/abs/2401.13535