Challenge design roadmap

Fuente: arXiv
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Autores principales: Balderas, Hugo Jair Escalante, Guyon, Isabelle, Howard, Addison, Reade, Walter, Treguer, Sebastien
Formato: Preprint
Publicado: 2024
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author Balderas, Hugo Jair Escalante
Guyon, Isabelle
Howard, Addison
Reade, Walter
Treguer, Sebastien
author_facet Balderas, Hugo Jair Escalante
Guyon, Isabelle
Howard, Addison
Reade, Walter
Treguer, Sebastien
contents Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game enjoyable for participants. These objectives may include solving real-world problems, advancing scientific or technical areas, making scientific discoveries, and educating the public. In many ways, creating a challenge is similar to launching a product. It requires the same level of excitement and rigorous testing, and the goal is to attract ''customers'' in the form of participants. The process begins with a solid plan, such as a competition proposal that will eventually be submitted to an international conference and subjected to peer review. Although peer review does not guarantee quality, it does force organizers to consider the impact of their challenge, identify potential oversights, and generally improve its quality. This chapter provides guidelines for creating a strong plan for a challenge. The material draws on the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and Tailor 3 , as well as the NeurIPS proposal template, which some of the authors contributed to.
format Preprint
id arxiv_https___arxiv_org_abs_2401_13693
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Challenge design roadmap
Balderas, Hugo Jair Escalante
Guyon, Isabelle
Howard, Addison
Reade, Walter
Treguer, Sebastien
Other Computer Science
Artificial Intelligence
Human-Computer Interaction
Challenges can be seen as a type of game that motivates participants to solve serious tasks. As a result, competition organizers must develop effective game rules. However, these rules have multiple objectives beyond making the game enjoyable for participants. These objectives may include solving real-world problems, advancing scientific or technical areas, making scientific discoveries, and educating the public. In many ways, creating a challenge is similar to launching a product. It requires the same level of excitement and rigorous testing, and the goal is to attract ''customers'' in the form of participants. The process begins with a solid plan, such as a competition proposal that will eventually be submitted to an international conference and subjected to peer review. Although peer review does not guarantee quality, it does force organizers to consider the impact of their challenge, identify potential oversights, and generally improve its quality. This chapter provides guidelines for creating a strong plan for a challenge. The material draws on the preparation guidelines from organizations such as Kaggle 1 , ChaLearn 2 and Tailor 3 , as well as the NeurIPS proposal template, which some of the authors contributed to.
title Challenge design roadmap
topic Other Computer Science
Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2401.13693