Knowledge Guided Entity-aware Video Captioning and A Basketball Benchmark

Fuente: arXiv
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Main Authors: Xi, Zeyu, Shi, Ge, Li, Xuefen, Yan, Junchi, Li, Zun, Wu, Lifang, Liu, Zilin, Wang, Liang
Format: Preprint
Published: 2024
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author Xi, Zeyu
Shi, Ge
Li, Xuefen
Yan, Junchi
Li, Zun
Wu, Lifang
Liu, Zilin
Wang, Liang
author_facet Xi, Zeyu
Shi, Ge
Li, Xuefen
Yan, Junchi
Li, Zun
Wu, Lifang
Liu, Zilin
Wang, Liang
contents Despite the recent emergence of video captioning models, how to generate the text description with specific entity names and fine-grained actions is far from being solved, which however has great applications such as basketball live text broadcast. In this paper, a new multimodal knowledge graph supported basketball benchmark for video captioning is proposed. Specifically, we construct a multimodal basketball game knowledge graph (KG_NBA_2022) to provide additional knowledge beyond videos. Then, a multimodal basketball game video captioning (VC_NBA_2022) dataset that contains 9 types of fine-grained shooting events and 286 players' knowledge (i.e., images and names) is constructed based on KG_NBA_2022. We develop a knowledge guided entity-aware video captioning network (KEANet) based on a candidate player list in encoder-decoder form for basketball live text broadcast. The temporal contextual information in video is encoded by introducing the bi-directional GRU (Bi-GRU) module. And the entity-aware module is designed to model the relationships among the players and highlight the key players. Extensive experiments on multiple sports benchmarks demonstrate that KEANet effectively leverages extera knowledge and outperforms advanced video captioning models. The proposed dataset and corresponding codes will be publicly available soon
format Preprint
id arxiv_https___arxiv_org_abs_2401_13888
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Knowledge Guided Entity-aware Video Captioning and A Basketball Benchmark
Xi, Zeyu
Shi, Ge
Li, Xuefen
Yan, Junchi
Li, Zun
Wu, Lifang
Liu, Zilin
Wang, Liang
Computer Vision and Pattern Recognition
Despite the recent emergence of video captioning models, how to generate the text description with specific entity names and fine-grained actions is far from being solved, which however has great applications such as basketball live text broadcast. In this paper, a new multimodal knowledge graph supported basketball benchmark for video captioning is proposed. Specifically, we construct a multimodal basketball game knowledge graph (KG_NBA_2022) to provide additional knowledge beyond videos. Then, a multimodal basketball game video captioning (VC_NBA_2022) dataset that contains 9 types of fine-grained shooting events and 286 players' knowledge (i.e., images and names) is constructed based on KG_NBA_2022. We develop a knowledge guided entity-aware video captioning network (KEANet) based on a candidate player list in encoder-decoder form for basketball live text broadcast. The temporal contextual information in video is encoded by introducing the bi-directional GRU (Bi-GRU) module. And the entity-aware module is designed to model the relationships among the players and highlight the key players. Extensive experiments on multiple sports benchmarks demonstrate that KEANet effectively leverages extera knowledge and outperforms advanced video captioning models. The proposed dataset and corresponding codes will be publicly available soon
title Knowledge Guided Entity-aware Video Captioning and A Basketball Benchmark
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.13888