Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience
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arXiv
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| Auteurs principaux: | , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866913743875604480 |
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| author | Jensen, Maj Frost Dixen, Laurits Burelli, Paolo |
| author_facet | Jensen, Maj Frost Dixen, Laurits Burelli, Paolo |
| contents | Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual factors. In this article, we present a study on the rogue-like game Hades designed to investigate the impact of individual differences in the operationalisation of player experience by cross-referencing multiple modalities (i.e., questionnaires, gameplay, and heart rate) and identifying the interplay between their scales. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2401_14878 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience Jensen, Maj Frost Dixen, Laurits Burelli, Paolo Human-Computer Interaction Accurately quantifying player experience is challenging for many reasons: identifying a ground truth and building validated and reliable scales are both challenging tasks; on top of that, empirical results are often moderated by individual factors. In this article, we present a study on the rogue-like game Hades designed to investigate the impact of individual differences in the operationalisation of player experience by cross-referencing multiple modalities (i.e., questionnaires, gameplay, and heart rate) and identifying the interplay between their scales. |
| title | Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience |
| topic | Human-Computer Interaction |
| url | https://arxiv.org/abs/2401.14878 |