Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Fuente: arXiv
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Hauptverfasser: Feng, Yutao, Feng, Xiang, Shang, Yintong, Jiang, Ying, Yu, Chang, Zong, Zeshun, Shao, Tianjia, Wu, Hongzhi, Zhou, Kun, Jiang, Chenfanfu, Yang, Yin
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Veröffentlicht: 2024
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author Feng, Yutao
Feng, Xiang
Shang, Yintong
Jiang, Ying
Yu, Chang
Zong, Zeshun
Shao, Tianjia
Wu, Hongzhi
Zhou, Kun
Jiang, Chenfanfu
Yang, Yin
author_facet Feng, Yutao
Feng, Xiang
Shang, Yintong
Jiang, Ying
Yu, Chang
Zong, Zeshun
Shao, Tianjia
Wu, Hongzhi
Zhou, Kun
Jiang, Chenfanfu
Yang, Yin
contents We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at \url{https://gaussiansplashing.github.io/}.
format Preprint
id arxiv_https___arxiv_org_abs_2401_15318
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
Feng, Yutao
Feng, Xiang
Shang, Yintong
Jiang, Ying
Yu, Chang
Zong, Zeshun
Shao, Tianjia
Wu, Hongzhi
Zhou, Kun
Jiang, Chenfanfu
Yang, Yin
Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views. For more information, please visit our project page at \url{https://gaussiansplashing.github.io/}.
title Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering
topic Graphics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
url https://arxiv.org/abs/2401.15318