Positional $ω$-regular languages

Fuente: arXiv
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Main Authors: Casares, Antonio, Ohlmann, Pierre
Format: Preprint
Published: 2024
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author Casares, Antonio
Ohlmann, Pierre
author_facet Casares, Antonio
Ohlmann, Pierre
contents In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on the history of the play. In this work, we describe the class of parity automata recognising positional languages, providing a complete characterisation of positionality for $ω$-regular languages. As corollaries, we establish decidability of positionality in polynomial time, finite-to-infinite and 1-to-2-players lifts, and show the closure under union of prefix-independent positional objectives, answering a conjecture by Kopczyński in the $ω$-regular case.
format Preprint
id arxiv_https___arxiv_org_abs_2401_15384
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Positional $ω$-regular languages
Casares, Antonio
Ohlmann, Pierre
Formal Languages and Automata Theory
Computer Science and Game Theory
Logic in Computer Science
68Q45
F.4.3
In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on the history of the play. In this work, we describe the class of parity automata recognising positional languages, providing a complete characterisation of positionality for $ω$-regular languages. As corollaries, we establish decidability of positionality in polynomial time, finite-to-infinite and 1-to-2-players lifts, and show the closure under union of prefix-independent positional objectives, answering a conjecture by Kopczyński in the $ω$-regular case.
title Positional $ω$-regular languages
topic Formal Languages and Automata Theory
Computer Science and Game Theory
Logic in Computer Science
68Q45
F.4.3
url https://arxiv.org/abs/2401.15384