An Implicit Physical Face Model Driven by Expression and Style

Fuente: arXiv
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Autori principali: Yang, Lingchen, Zoss, Gaspard, Chandran, Prashanth, Gotardo, Paulo, Gross, Markus, Solenthaler, Barbara, Sifakis, Eftychios, Bradley, Derek
Natura: Preprint
Pubblicazione: 2024
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author Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gotardo, Paulo
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
author_facet Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gotardo, Paulo
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
contents 3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a particular expression is performed. Although it is common to define a semantic basis of expressions that characters can perform, most characters perform each expression in their own style. To date, style is usually entangled with the expression, and it is not possible to transfer the style of one character to another when considering facial animation. We present a new face model, based on a data-driven implicit neural physics model, that can be driven by both expression and style separately. At the core, we present a framework for learning implicit physics-based actuations for multiple subjects simultaneously, trained on a few arbitrary performance capture sequences from a small set of identities. Once trained, our method allows generalized physics-based facial animation for any of the trained identities, extending to unseen performances. Furthermore, it grants control over the animation style, enabling style transfer from one character to another or blending styles of different characters. Lastly, as a physics-based model, it is capable of synthesizing physical effects, such as collision handling, setting our method apart from conventional approaches.
format Preprint
id arxiv_https___arxiv_org_abs_2401_15414
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle An Implicit Physical Face Model Driven by Expression and Style
Yang, Lingchen
Zoss, Gaspard
Chandran, Prashanth
Gotardo, Paulo
Gross, Markus
Solenthaler, Barbara
Sifakis, Eftychios
Bradley, Derek
Computer Vision and Pattern Recognition
Graphics
3D facial animation is often produced by manipulating facial deformation models (or rigs), that are traditionally parameterized by expression controls. A key component that is usually overlooked is expression 'style', as in, how a particular expression is performed. Although it is common to define a semantic basis of expressions that characters can perform, most characters perform each expression in their own style. To date, style is usually entangled with the expression, and it is not possible to transfer the style of one character to another when considering facial animation. We present a new face model, based on a data-driven implicit neural physics model, that can be driven by both expression and style separately. At the core, we present a framework for learning implicit physics-based actuations for multiple subjects simultaneously, trained on a few arbitrary performance capture sequences from a small set of identities. Once trained, our method allows generalized physics-based facial animation for any of the trained identities, extending to unseen performances. Furthermore, it grants control over the animation style, enabling style transfer from one character to another or blending styles of different characters. Lastly, as a physics-based model, it is capable of synthesizing physical effects, such as collision handling, setting our method apart from conventional approaches.
title An Implicit Physical Face Model Driven by Expression and Style
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2401.15414