Guardado en:
Detalles Bibliográficos
Autores principales: Duan, Zhongjie, Wang, Chengyu, Chen, Cen, Qian, Weining, Huang, Jun
Formato: Preprint
Publicado: 2024
Materias:
Acceso en línea:https://arxiv.org/abs/2401.16224
Etiquetas: Agregar Etiqueta
Sin Etiquetas, Sea el primero en etiquetar este registro!
_version_ 1866910310393184256
author Duan, Zhongjie
Wang, Chengyu
Chen, Cen
Qian, Weining
Huang, Jun
author_facet Duan, Zhongjie
Wang, Chengyu
Chen, Cen
Qian, Weining
Huang, Jun
contents Toon shading is a type of non-photorealistic rendering task of animation. Its primary purpose is to render objects with a flat and stylized appearance. As diffusion models have ascended to the forefront of image synthesis methodologies, this paper delves into an innovative form of toon shading based on diffusion models, aiming to directly render photorealistic videos into anime styles. In video stylization, extant methods encounter persistent challenges, notably in maintaining consistency and achieving high visual quality. In this paper, we model the toon shading problem as four subproblems: stylization, consistency enhancement, structure guidance, and colorization. To address the challenges in video stylization, we propose an effective toon shading approach called \textit{Diffutoon}. Diffutoon is capable of rendering remarkably detailed, high-resolution, and extended-duration videos in anime style. It can also edit the content according to prompts via an additional branch. The efficacy of Diffutoon is evaluated through quantitive metrics and human evaluation. Notably, Diffutoon surpasses both open-source and closed-source baseline approaches in our experiments. Our work is accompanied by the release of both the source code and example videos on Github (Project page: https://ecnu-cilab.github.io/DiffutoonProjectPage/).
format Preprint
id arxiv_https___arxiv_org_abs_2401_16224
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Diffutoon: High-Resolution Editable Toon Shading via Diffusion Models
Duan, Zhongjie
Wang, Chengyu
Chen, Cen
Qian, Weining
Huang, Jun
Computer Vision and Pattern Recognition
Toon shading is a type of non-photorealistic rendering task of animation. Its primary purpose is to render objects with a flat and stylized appearance. As diffusion models have ascended to the forefront of image synthesis methodologies, this paper delves into an innovative form of toon shading based on diffusion models, aiming to directly render photorealistic videos into anime styles. In video stylization, extant methods encounter persistent challenges, notably in maintaining consistency and achieving high visual quality. In this paper, we model the toon shading problem as four subproblems: stylization, consistency enhancement, structure guidance, and colorization. To address the challenges in video stylization, we propose an effective toon shading approach called \textit{Diffutoon}. Diffutoon is capable of rendering remarkably detailed, high-resolution, and extended-duration videos in anime style. It can also edit the content according to prompts via an additional branch. The efficacy of Diffutoon is evaluated through quantitive metrics and human evaluation. Notably, Diffutoon surpasses both open-source and closed-source baseline approaches in our experiments. Our work is accompanied by the release of both the source code and example videos on Github (Project page: https://ecnu-cilab.github.io/DiffutoonProjectPage/).
title Diffutoon: High-Resolution Editable Toon Shading via Diffusion Models
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.16224