Practical Framework for Problem-Based Learning in an Introductory Circuit Analysis Course

Fuente: arXiv
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Main Authors: Martin, Sebastian, Pineda, Salvador, Perez-Ruiz, Juan, Alguacil, Natalia, Ruiz-Gonzalez, Antonio
Format: Preprint
Published: 2024
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author Martin, Sebastian
Pineda, Salvador
Perez-Ruiz, Juan
Alguacil, Natalia
Ruiz-Gonzalez, Antonio
author_facet Martin, Sebastian
Pineda, Salvador
Perez-Ruiz, Juan
Alguacil, Natalia
Ruiz-Gonzalez, Antonio
contents Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory to solve practical technical problems. On the other hand, electric circuits are everywhere in our lives, so we have plenty of real practical problems. Here we compile a selection of practical contexts suited for implementing Problem Based Learning approach in an introductory course on circuit analysis. And some examples describing the gamification process that uses these problems to build single-player role-playing games that fulfil the course contents and scheduling. The key point of the assessment and how it is related to the progress in the game is also described.
format Preprint
id arxiv_https___arxiv_org_abs_2401_16391
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Practical Framework for Problem-Based Learning in an Introductory Circuit Analysis Course
Martin, Sebastian
Pineda, Salvador
Perez-Ruiz, Juan
Alguacil, Natalia
Ruiz-Gonzalez, Antonio
Systems and Control
Introductory courses on electric circuits at undergraduate level are usually presented in quite abstract terms, with questions and problems quite far from practical problems. This causes the students have difficulties to apply that theory to solve practical technical problems. On the other hand, electric circuits are everywhere in our lives, so we have plenty of real practical problems. Here we compile a selection of practical contexts suited for implementing Problem Based Learning approach in an introductory course on circuit analysis. And some examples describing the gamification process that uses these problems to build single-player role-playing games that fulfil the course contents and scheduling. The key point of the assessment and how it is related to the progress in the game is also described.
title Practical Framework for Problem-Based Learning in an Introductory Circuit Analysis Course
topic Systems and Control
url https://arxiv.org/abs/2401.16391