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Main Authors: Malato, Federco, Leopold, Florian, Melnik, Andrew, Hautamaki, Ville
Format: Preprint
Published: 2024
Subjects:
Online Access:https://arxiv.org/abs/2401.16398
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author Malato, Federco
Leopold, Florian
Melnik, Andrew
Hautamaki, Ville
author_facet Malato, Federco
Leopold, Florian
Melnik, Andrew
Hautamaki, Ville
contents Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propose to use latent spaces of pre-trained foundation models to index a demonstration dataset, instantly access similar relevant experiences, and copy behavior from these situations. Actions from a selected similar situation can be performed by the agent until representations of the agent's current situation and the selected experience diverge in the latent space. Thus, we formulate our control problem as a dynamic search problem over a dataset of experts' demonstrations. We test our approach on BASALT MineRL-dataset in the latent representation of a Video Pre-Training model. We compare our model to state-of-the-art, Imitation Learning-based Minecraft agents. Our approach can effectively recover meaningful demonstrations and show human-like behavior of an agent in the Minecraft environment in a wide variety of scenarios. Experimental results reveal that performance of our search-based approach clearly wins in terms of accuracy and perceptual evaluation over learning-based models.
format Preprint
id arxiv_https___arxiv_org_abs_2401_16398
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Zero-shot Imitation Policy via Search in Demonstration Dataset
Malato, Federco
Leopold, Florian
Melnik, Andrew
Hautamaki, Ville
Artificial Intelligence
Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propose to use latent spaces of pre-trained foundation models to index a demonstration dataset, instantly access similar relevant experiences, and copy behavior from these situations. Actions from a selected similar situation can be performed by the agent until representations of the agent's current situation and the selected experience diverge in the latent space. Thus, we formulate our control problem as a dynamic search problem over a dataset of experts' demonstrations. We test our approach on BASALT MineRL-dataset in the latent representation of a Video Pre-Training model. We compare our model to state-of-the-art, Imitation Learning-based Minecraft agents. Our approach can effectively recover meaningful demonstrations and show human-like behavior of an agent in the Minecraft environment in a wide variety of scenarios. Experimental results reveal that performance of our search-based approach clearly wins in terms of accuracy and perceptual evaluation over learning-based models.
title Zero-shot Imitation Policy via Search in Demonstration Dataset
topic Artificial Intelligence
url https://arxiv.org/abs/2401.16398