Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Gao, Yiming, Liu, Feiyu, Wang, Liang, Lian, Zhenjie, Zheng, Dehua, Wang, Weixuan, Yang, Wenjin, Li, Siqin, Wang, Xianliang, Chen, Wenhui, Dai, Jing, Fu, Qiang, Yang, Wei, Huang, Lanxiao, Liu, Wei
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866914658654355456
author Gao, Yiming
Liu, Feiyu
Wang, Liang
Lian, Zhenjie
Zheng, Dehua
Wang, Weixuan
Yang, Wenjin
Li, Siqin
Wang, Xianliang
Chen, Wenhui
Dai, Jing
Fu, Qiang
Yang, Wei
Huang, Lanxiao
Liu, Wei
author_facet Gao, Yiming
Liu, Feiyu
Wang, Liang
Lian, Zhenjie
Zheng, Dehua
Wang, Weixuan
Yang, Wenjin
Li, Siqin
Wang, Xianliang
Chen, Wenhui
Dai, Jing
Fu, Qiang
Yang, Wei
Huang, Lanxiao
Liu, Wei
contents Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.
format Preprint
id arxiv_https___arxiv_org_abs_2401_16444
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain
Gao, Yiming
Liu, Feiyu
Wang, Liang
Lian, Zhenjie
Zheng, Dehua
Wang, Weixuan
Yang, Wenjin
Li, Siqin
Wang, Xianliang
Chen, Wenhui
Dai, Jing
Fu, Qiang
Yang, Wei
Huang, Lanxiao
Liu, Wei
Human-Computer Interaction
Artificial Intelligence
Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.
title Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain
topic Human-Computer Interaction
Artificial Intelligence
url https://arxiv.org/abs/2401.16444