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Main Authors: Shapira, Eilam, Madmon, Omer, Reichart, Roi, Tennenholtz, Moshe
Format: Preprint
Published: 2024
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Online Access:https://arxiv.org/abs/2401.17435
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author Shapira, Eilam
Madmon, Omer
Reichart, Roi
Tennenholtz, Moshe
author_facet Shapira, Eilam
Madmon, Omer
Reichart, Roi
Tennenholtz, Moshe
contents Human choice prediction in economic contexts is crucial for applications in marketing, finance, public policy, and more. This task, however, is often constrained by the difficulties in acquiring human choice data. With most experimental economics studies focusing on simple choice settings, the AI community has explored whether LLMs can substitute for humans in these predictions and examined more complex experimental economics settings. However, a key question remains: can LLMs generate training data for human choice prediction? We explore this in language-based persuasion games, a complex economic setting involving natural language in strategic interactions. Our experiments show that models trained on LLM-generated data can effectively predict human behavior in these games and even outperform models trained on actual human data. Beyond data generation, we investigate the dual role of LLMs as both data generators and predictors, introducing a comprehensive empirical study on the effectiveness of utilizing LLMs for data generation, human choice prediction, or both. We then utilize our choice prediction framework to analyze how strategic factors shape decision-making, showing that interaction history (rather than linguistic sentiment alone) plays a key role in predicting human decision-making in repeated interactions. Particularly, when LLMs capture history-dependent decision patterns similarly to humans, their predictive success improves substantially. Finally, we demonstrate the robustness of our findings across alternative persuasion-game settings, highlighting the broader potential of using LLM-generated data to model human decision-making.
format Preprint
id arxiv_https___arxiv_org_abs_2401_17435
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Can LLMs Replace Economic Choice Prediction Labs? The Case of Language-based Persuasion Games
Shapira, Eilam
Madmon, Omer
Reichart, Roi
Tennenholtz, Moshe
Machine Learning
Artificial Intelligence
Computation and Language
Computer Science and Game Theory
Human-Computer Interaction
Human choice prediction in economic contexts is crucial for applications in marketing, finance, public policy, and more. This task, however, is often constrained by the difficulties in acquiring human choice data. With most experimental economics studies focusing on simple choice settings, the AI community has explored whether LLMs can substitute for humans in these predictions and examined more complex experimental economics settings. However, a key question remains: can LLMs generate training data for human choice prediction? We explore this in language-based persuasion games, a complex economic setting involving natural language in strategic interactions. Our experiments show that models trained on LLM-generated data can effectively predict human behavior in these games and even outperform models trained on actual human data. Beyond data generation, we investigate the dual role of LLMs as both data generators and predictors, introducing a comprehensive empirical study on the effectiveness of utilizing LLMs for data generation, human choice prediction, or both. We then utilize our choice prediction framework to analyze how strategic factors shape decision-making, showing that interaction history (rather than linguistic sentiment alone) plays a key role in predicting human decision-making in repeated interactions. Particularly, when LLMs capture history-dependent decision patterns similarly to humans, their predictive success improves substantially. Finally, we demonstrate the robustness of our findings across alternative persuasion-game settings, highlighting the broader potential of using LLM-generated data to model human decision-making.
title Can LLMs Replace Economic Choice Prediction Labs? The Case of Language-based Persuasion Games
topic Machine Learning
Artificial Intelligence
Computation and Language
Computer Science and Game Theory
Human-Computer Interaction
url https://arxiv.org/abs/2401.17435