SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition

Fuente: arXiv
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Hauptverfasser: Hu, Xu, Wang, Yuxi, Fan, Lue, Luo, Chuanchen, Fan, Junsong, Lei, Zhen, Li, Qing, Peng, Junran, Zhang, Zhaoxiang
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Veröffentlicht: 2024
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author Hu, Xu
Wang, Yuxi
Fan, Lue
Luo, Chuanchen
Fan, Junsong
Lei, Zhen
Li, Qing
Peng, Junran
Zhang, Zhaoxiang
author_facet Hu, Xu
Wang, Yuxi
Fan, Lue
Luo, Chuanchen
Fan, Junsong
Lei, Zhen
Li, Qing
Peng, Junran
Zhang, Zhaoxiang
contents 3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
format Preprint
id arxiv_https___arxiv_org_abs_2401_17857
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
Hu, Xu
Wang, Yuxi
Fan, Lue
Luo, Chuanchen
Fan, Junsong
Lei, Zhen
Li, Qing
Peng, Junran
Zhang, Zhaoxiang
Computer Vision and Pattern Recognition
3D Gaussian Splatting has emerged as an alternative 3D representation for novel view synthesis, benefiting from its high-quality rendering results and real-time rendering speed. However, the 3D Gaussians learned by 3D-GS have ambiguous structures without any geometry constraints. This inherent issue in 3D-GS leads to a rough boundary when segmenting individual objects. To remedy these problems, we propose SAGD, a conceptually simple yet effective boundary-enhanced segmentation pipeline for 3D-GS to improve segmentation accuracy while preserving segmentation speed. Specifically, we introduce a Gaussian Decomposition scheme, which ingeniously utilizes the special structure of 3D Gaussian, finds out, and then decomposes the boundary Gaussians. Moreover, to achieve fast interactive 3D segmentation, we introduce a novel training-free pipeline by lifting a 2D foundation model to 3D-GS. Extensive experiments demonstrate that our approach achieves high-quality 3D segmentation without rough boundary issues, which can be easily applied to other scene editing tasks.
title SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2401.17857