Deep Robot Sketching: An application of Deep Q-Learning Networks for human-like sketching

Fuente: arXiv
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Autori principali: Fernandez-Fernandez, Raul, Victores, Juan G., Balaguer, Carlos
Natura: Preprint
Pubblicazione: 2024
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author Fernandez-Fernandez, Raul
Victores, Juan G.
Balaguer, Carlos
author_facet Fernandez-Fernandez, Raul
Victores, Juan G.
Balaguer, Carlos
contents The current success of Reinforcement Learning algorithms for its performance in complex environments has inspired many recent theoretical approaches to cognitive science. Artistic environments are studied within the cognitive science community as rich, natural, multi-sensory, multi-cultural environments. In this work, we propose the introduction of Reinforcement Learning for improving the control of artistic robot applications. Deep Q-learning Neural Networks (DQN) is one of the most successful algorithms for the implementation of Reinforcement Learning in robotics. DQN methods generate complex control policies for the execution of complex robot applications in a wide set of environments. Current art painting robot applications use simple control laws that limits the adaptability of the frameworks to a set of simple environments. In this work, the introduction of DQN within an art painting robot application is proposed. The goal is to study how the introduction of a complex control policy impacts the performance of a basic art painting robot application. The main expected contribution of this work is to serve as a first baseline for future works introducing DQN methods for complex art painting robot frameworks. Experiments consist of real world executions of human drawn sketches using the DQN generated policy and TEO, the humanoid robot. Results are compared in terms of similarity and obtained reward with respect to the reference inputs
format Preprint
id arxiv_https___arxiv_org_abs_2402_00676
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Deep Robot Sketching: An application of Deep Q-Learning Networks for human-like sketching
Fernandez-Fernandez, Raul
Victores, Juan G.
Balaguer, Carlos
Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Neural and Evolutionary Computing
The current success of Reinforcement Learning algorithms for its performance in complex environments has inspired many recent theoretical approaches to cognitive science. Artistic environments are studied within the cognitive science community as rich, natural, multi-sensory, multi-cultural environments. In this work, we propose the introduction of Reinforcement Learning for improving the control of artistic robot applications. Deep Q-learning Neural Networks (DQN) is one of the most successful algorithms for the implementation of Reinforcement Learning in robotics. DQN methods generate complex control policies for the execution of complex robot applications in a wide set of environments. Current art painting robot applications use simple control laws that limits the adaptability of the frameworks to a set of simple environments. In this work, the introduction of DQN within an art painting robot application is proposed. The goal is to study how the introduction of a complex control policy impacts the performance of a basic art painting robot application. The main expected contribution of this work is to serve as a first baseline for future works introducing DQN methods for complex art painting robot frameworks. Experiments consist of real world executions of human drawn sketches using the DQN generated policy and TEO, the humanoid robot. Results are compared in terms of similarity and obtained reward with respect to the reference inputs
title Deep Robot Sketching: An application of Deep Q-Learning Networks for human-like sketching
topic Robotics
Artificial Intelligence
Computer Vision and Pattern Recognition
Machine Learning
Neural and Evolutionary Computing
url https://arxiv.org/abs/2402.00676