Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints

Fuente: arXiv
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Hauptverfasser: Qiao, Dan, Wang, Yu-Xiang
Format: Preprint
Veröffentlicht: 2024
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author Qiao, Dan
Wang, Yu-Xiang
author_facet Qiao, Dan
Wang, Yu-Xiang
contents We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $Ω(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.
format Preprint
id arxiv_https___arxiv_org_abs_2402_01111
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints
Qiao, Dan
Wang, Yu-Xiang
Machine Learning
Artificial Intelligence
Multiagent Systems
We study the problem of multi-agent reinforcement learning (MARL) with adaptivity constraints -- a new problem motivated by real-world applications where deployments of new policies are costly and the number of policy updates must be minimized. For two-player zero-sum Markov Games, we design a (policy) elimination based algorithm that achieves a regret of $\widetilde{O}(\sqrt{H^3 S^2 ABK})$, while the batch complexity is only $O(H+\log\log K)$. In the above, $S$ denotes the number of states, $A,B$ are the number of actions for the two players respectively, $H$ is the horizon and $K$ is the number of episodes. Furthermore, we prove a batch complexity lower bound $Ω(\frac{H}{\log_{A}K}+\log\log K)$ for all algorithms with $\widetilde{O}(\sqrt{K})$ regret bound, which matches our upper bound up to logarithmic factors. As a byproduct, our techniques naturally extend to learning bandit games and reward-free MARL within near optimal batch complexity. To the best of our knowledge, these are the first line of results towards understanding MARL with low adaptivity.
title Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints
topic Machine Learning
Artificial Intelligence
Multiagent Systems
url https://arxiv.org/abs/2402.01111