Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice

Fuente: arXiv
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Autores principales: Clément, Benjamin, Sauzéon, Hélène, Roy, Didier, Oudeyer, Pierre-Yves
Formato: Preprint
Publicado: 2024
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author Clément, Benjamin
Sauzéon, Hélène
Roy, Didier
Oudeyer, Pierre-Yves
author_facet Clément, Benjamin
Sauzéon, Hélène
Roy, Didier
Oudeyer, Pierre-Yves
contents Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the Learning Progress Hypothesis - modeling curiosity-driven learning - and multi-armed bandit techniques. It sequences exercises that maximize learning progress for each student. While previous studies demonstrated its efficacy in enhancing learning compared to hand-made curricula, its impact on student motivation remained unexplored. Furthermore, ZPDES previously lacked features allowing student choice, a limitation in agency that conflicts with its foundation on models of curiosity-driven learning. This study investigates how integrating choice, as a gamification element unrelated to exercise difficulty, affects both learning outcomes and motivation. We conducted an extensive field study (265 7-8 years old children, RCT design), comparing ZPDES with and without choice against a hand-designed curriculum. Results show that ZPDES improves both learning performance and the learning experience. Moreover adding choice to ZPDES enhances intrinsic motivation and further strengthens its learning benefits. In contrast, incorporating choice into a fixed, linear curriculum negatively impacts learning outcomes. These findings highlight that the intrinsic motivation elicited by choice (gamification) is beneficial only when paired with an adaptive personalized learning system. This insight is critical as gamified features become increasingly prevalent in educational technologies.
format Preprint
id arxiv_https___arxiv_org_abs_2402_01669
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice
Clément, Benjamin
Sauzéon, Hélène
Roy, Didier
Oudeyer, Pierre-Yves
Computers and Society
Artificial Intelligence
Machine Learning
I.2.1; I.2.6
Large class sizes challenge personalized learning in schools, prompting the use of educational technologies such as intelligent tutoring systems. To address this, we present an AI-driven personalization system, called ZPDES, based on the Learning Progress Hypothesis - modeling curiosity-driven learning - and multi-armed bandit techniques. It sequences exercises that maximize learning progress for each student. While previous studies demonstrated its efficacy in enhancing learning compared to hand-made curricula, its impact on student motivation remained unexplored. Furthermore, ZPDES previously lacked features allowing student choice, a limitation in agency that conflicts with its foundation on models of curiosity-driven learning. This study investigates how integrating choice, as a gamification element unrelated to exercise difficulty, affects both learning outcomes and motivation. We conducted an extensive field study (265 7-8 years old children, RCT design), comparing ZPDES with and without choice against a hand-designed curriculum. Results show that ZPDES improves both learning performance and the learning experience. Moreover adding choice to ZPDES enhances intrinsic motivation and further strengthens its learning benefits. In contrast, incorporating choice into a fixed, linear curriculum negatively impacts learning outcomes. These findings highlight that the intrinsic motivation elicited by choice (gamification) is beneficial only when paired with an adaptive personalized learning system. This insight is critical as gamified features become increasingly prevalent in educational technologies.
title Improved Performances and Motivation in Intelligent Tutoring Systems: Combining Machine Learning and Learner Choice
topic Computers and Society
Artificial Intelligence
Machine Learning
I.2.1; I.2.6
url https://arxiv.org/abs/2402.01669