Leveraging Noisy Observations in Zero-Sum Games

Fuente: arXiv
Salvato in:
Dettagli Bibliografici
Autori principali: Athanasakos, Emmanouil M, Perlaza, Samir M
Natura: Preprint
Pubblicazione: 2024
Soggetti:
Accesso online:
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
_version_ 1866910318715731968
author Athanasakos, Emmanouil M
Perlaza, Samir M
author_facet Athanasakos, Emmanouil M
Perlaza, Samir M
contents This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the follower as the output of an arbitrary channel. In response to that, the follower chooses its action based on its current information, that is, the leader's commitment and the corresponding noisy observation of its action. Within this context, the equilibrium of the game with noisy action observability is shown to always exist and the necessary conditions for its uniqueness are identified. Interestingly, the noisy observations have important impact on the cardinality of the follower's set of best responses. Under particular conditions, such a set of best responses is proved to be a singleton almost surely. The proposed model captures any channel noise with a density with respect to the Lebesgue measure. As an example, the case in which the channel is described by a Gaussian probability measure is investigated.
format Preprint
id arxiv_https___arxiv_org_abs_2402_02861
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Leveraging Noisy Observations in Zero-Sum Games
Athanasakos, Emmanouil M
Perlaza, Samir M
Computer Science and Game Theory
Information Theory
Machine Learning
This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the follower as the output of an arbitrary channel. In response to that, the follower chooses its action based on its current information, that is, the leader's commitment and the corresponding noisy observation of its action. Within this context, the equilibrium of the game with noisy action observability is shown to always exist and the necessary conditions for its uniqueness are identified. Interestingly, the noisy observations have important impact on the cardinality of the follower's set of best responses. Under particular conditions, such a set of best responses is proved to be a singleton almost surely. The proposed model captures any channel noise with a density with respect to the Lebesgue measure. As an example, the case in which the channel is described by a Gaussian probability measure is investigated.
title Leveraging Noisy Observations in Zero-Sum Games
topic Computer Science and Game Theory
Information Theory
Machine Learning
url https://arxiv.org/abs/2402.02861