Markov Persuasion Processes: Learning to Persuade from Scratch

Fuente: arXiv
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Autores principales: Bacchiocchi, Francesco, Stradi, Francesco Emanuele, Castiglioni, Matteo, Marchesi, Alberto, Gatti, Nicola
Formato: Preprint
Publicado: 2024
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author Bacchiocchi, Francesco
Stradi, Francesco Emanuele
Castiglioni, Matteo
Marchesi, Alberto
Gatti, Nicola
author_facet Bacchiocchi, Francesco
Stradi, Francesco Emanuele
Castiglioni, Matteo
Marchesi, Alberto
Gatti, Nicola
contents In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, a growing attention has been devoted to settings in which sender and receivers interact sequentially. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment. We design a learning algorithm for the sender, working with partial feedback. We prove that its regret with respect to an optimal information-disclosure policy grows sublinearly in the number of episodes, as it is the case for the loss in persuasiveness cumulated while learning. Moreover, we provide a lower bound for our setting matching the guarantees of our algorithm.
format Preprint
id arxiv_https___arxiv_org_abs_2402_03077
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Markov Persuasion Processes: Learning to Persuade from Scratch
Bacchiocchi, Francesco
Stradi, Francesco Emanuele
Castiglioni, Matteo
Marchesi, Alberto
Gatti, Nicola
Computer Science and Game Theory
Machine Learning
In Bayesian persuasion, an informed sender strategically discloses information to a receiver so as to persuade them to undertake desirable actions. Recently, a growing attention has been devoted to settings in which sender and receivers interact sequentially. Recently, Markov persuasion processes (MPPs) have been introduced to capture sequential scenarios where a sender faces a stream of myopic receivers in a Markovian environment. The MPPs studied so far in the literature suffer from issues that prevent them from being fully operational in practice, e.g., they assume that the sender knows receivers' rewards. We fix such issues by addressing MPPs where the sender has no knowledge about the environment. We design a learning algorithm for the sender, working with partial feedback. We prove that its regret with respect to an optimal information-disclosure policy grows sublinearly in the number of episodes, as it is the case for the loss in persuasiveness cumulated while learning. Moreover, we provide a lower bound for our setting matching the guarantees of our algorithm.
title Markov Persuasion Processes: Learning to Persuade from Scratch
topic Computer Science and Game Theory
Machine Learning
url https://arxiv.org/abs/2402.03077