Toward Human-AI Alignment in Large-Scale Multi-Player Games

Fuente: arXiv
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Hauptverfasser: Sharma, Sugandha, Davidson, Guy, Khetarpal, Khimya, Kanervisto, Anssi, Arora, Udit, Hofmann, Katja, Momennejad, Ida
Format: Preprint
Veröffentlicht: 2024
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author Sharma, Sugandha
Davidson, Guy
Khetarpal, Khimya
Kanervisto, Anssi
Arora, Udit
Hofmann, Katja
Momennejad, Ida
author_facet Sharma, Sugandha
Davidson, Guy
Khetarpal, Khimya
Kanervisto, Anssi
Arora, Udit
Hofmann, Katja
Momennejad, Ida
contents Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level behavioral tasks instead of low-level policies. Our approach has three components. First, we analyze extensive human gameplay data from Xbox's Bleeding Edge (100K+ games), uncovering behavioral patterns in a complex task space. This task space serves as a basis set for a behavior manifold capturing interpretable axes: fight-flight, explore-exploit, and solo-multi-agent. Second, we train an AI agent to play Bleeding Edge using a Generative Pretrained Causal Transformer and measure its behavior. Third, we project human and AI gameplay to the proposed behavior manifold to compare and contrast. This allows us to interpret differences in policy as higher-level behavioral concepts, e.g., we find that while human players exhibit variability in fight-flight and explore-exploit behavior, AI players tend towards uniformity. Furthermore, AI agents predominantly engage in solo play, while humans often engage in cooperative and competitive multi-agent patterns. These stark differences underscore the need for interpretable evaluation, design, and integration of AI in human-aligned applications. Our study advances the alignment discussion in AI and especially generative AI research, offering a measurable framework for interpretable human-agent alignment in multiplayer gaming.
format Preprint
id arxiv_https___arxiv_org_abs_2402_03575
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Toward Human-AI Alignment in Large-Scale Multi-Player Games
Sharma, Sugandha
Davidson, Guy
Khetarpal, Khimya
Kanervisto, Anssi
Arora, Udit
Hofmann, Katja
Momennejad, Ida
Artificial Intelligence
Human-Computer Interaction
Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level behavioral tasks instead of low-level policies. Our approach has three components. First, we analyze extensive human gameplay data from Xbox's Bleeding Edge (100K+ games), uncovering behavioral patterns in a complex task space. This task space serves as a basis set for a behavior manifold capturing interpretable axes: fight-flight, explore-exploit, and solo-multi-agent. Second, we train an AI agent to play Bleeding Edge using a Generative Pretrained Causal Transformer and measure its behavior. Third, we project human and AI gameplay to the proposed behavior manifold to compare and contrast. This allows us to interpret differences in policy as higher-level behavioral concepts, e.g., we find that while human players exhibit variability in fight-flight and explore-exploit behavior, AI players tend towards uniformity. Furthermore, AI agents predominantly engage in solo play, while humans often engage in cooperative and competitive multi-agent patterns. These stark differences underscore the need for interpretable evaluation, design, and integration of AI in human-aligned applications. Our study advances the alignment discussion in AI and especially generative AI research, offering a measurable framework for interpretable human-agent alignment in multiplayer gaming.
title Toward Human-AI Alignment in Large-Scale Multi-Player Games
topic Artificial Intelligence
Human-Computer Interaction
url https://arxiv.org/abs/2402.03575