Ray Denoising: Depth-aware Hard Negative Sampling for Multi-view 3D Object Detection

Fuente: arXiv
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Autores principales: Liu, Feng, Huang, Tengteng, Zhang, Qianjing, Yao, Haotian, Zhang, Chi, Wan, Fang, Ye, Qixiang, Zhou, Yanzhao
Formato: Preprint
Publicado: 2024
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author Liu, Feng
Huang, Tengteng
Zhang, Qianjing
Yao, Haotian
Zhang, Chi
Wan, Fang
Ye, Qixiang
Zhou, Yanzhao
author_facet Liu, Feng
Huang, Tengteng
Zhang, Qianjing
Yao, Haotian
Zhang, Chi
Wan, Fang
Ye, Qixiang
Zhou, Yanzhao
contents Multi-view 3D object detection systems often struggle with generating precise predictions due to the challenges in estimating depth from images, increasing redundant and incorrect detections. Our paper presents Ray Denoising, an innovative method that enhances detection accuracy by strategically sampling along camera rays to construct hard negative examples. These examples, visually challenging to differentiate from true positives, compel the model to learn depth-aware features, thereby improving its capacity to distinguish between true and false positives. Ray Denoising is designed as a plug-and-play module, compatible with any DETR-style multi-view 3D detectors, and it only minimally increases training computational costs without affecting inference speed. Our comprehensive experiments, including detailed ablation studies, consistently demonstrate that Ray Denoising outperforms strong baselines across multiple datasets. It achieves a 1.9\% improvement in mean Average Precision (mAP) over the state-of-the-art StreamPETR method on the NuScenes dataset. It shows significant performance gains on the Argoverse 2 dataset, highlighting its generalization capability. The code will be available at https://github.com/LiewFeng/RayDN.
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id arxiv_https___arxiv_org_abs_2402_03634
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Ray Denoising: Depth-aware Hard Negative Sampling for Multi-view 3D Object Detection
Liu, Feng
Huang, Tengteng
Zhang, Qianjing
Yao, Haotian
Zhang, Chi
Wan, Fang
Ye, Qixiang
Zhou, Yanzhao
Computer Vision and Pattern Recognition
Multi-view 3D object detection systems often struggle with generating precise predictions due to the challenges in estimating depth from images, increasing redundant and incorrect detections. Our paper presents Ray Denoising, an innovative method that enhances detection accuracy by strategically sampling along camera rays to construct hard negative examples. These examples, visually challenging to differentiate from true positives, compel the model to learn depth-aware features, thereby improving its capacity to distinguish between true and false positives. Ray Denoising is designed as a plug-and-play module, compatible with any DETR-style multi-view 3D detectors, and it only minimally increases training computational costs without affecting inference speed. Our comprehensive experiments, including detailed ablation studies, consistently demonstrate that Ray Denoising outperforms strong baselines across multiple datasets. It achieves a 1.9\% improvement in mean Average Precision (mAP) over the state-of-the-art StreamPETR method on the NuScenes dataset. It shows significant performance gains on the Argoverse 2 dataset, highlighting its generalization capability. The code will be available at https://github.com/LiewFeng/RayDN.
title Ray Denoising: Depth-aware Hard Negative Sampling for Multi-view 3D Object Detection
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2402.03634