MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction

Fuente: arXiv
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Hauptverfasser: Zhou, Heng, Guo, Zhetao, Liu, Shuhong, Zhang, Lechen, Wang, Qihao, Ren, Yuxiang, Li, Mingrui
Format: Preprint
Veröffentlicht: 2024
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author Zhou, Heng
Guo, Zhetao
Liu, Shuhong
Zhang, Lechen
Wang, Qihao
Ren, Yuxiang
Li, Mingrui
author_facet Zhou, Heng
Guo, Zhetao
Liu, Shuhong
Zhang, Lechen
Wang, Qihao
Ren, Yuxiang
Li, Mingrui
contents Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for bounded scenes, restricting the applicability of SLAM systems. To address this limitation, we propose MoD-SLAM, the first monocular NeRF-based dense mapping method that allows 3D reconstruction in real-time in unbounded scenes. Specifically, we introduce a Gaussian-based unbounded scene representation approach to solve the challenge of mapping scenes without boundaries. This strategy is essential to extend the SLAM application. Moreover, a depth estimation module in the front-end is designed to extract accurate priori depth values to supervise mapping and tracking processes. By introducing a robust depth loss term into the tracking process, our SLAM system achieves more precise pose estimation in large-scale scenes. Our experiments on two standard datasets show that MoD-SLAM achieves competitive performance, improving the accuracy of the 3D reconstruction and localization by up to 30% and 15% respectively compared with existing state-of-the-art monocular SLAM systems.
format Preprint
id arxiv_https___arxiv_org_abs_2402_03762
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
Zhou, Heng
Guo, Zhetao
Liu, Shuhong
Zhang, Lechen
Wang, Qihao
Ren, Yuxiang
Li, Mingrui
Computer Vision and Pattern Recognition
Robotics
Monocular SLAM has received a lot of attention due to its simple RGB inputs and the lifting of complex sensor constraints. However, existing monocular SLAM systems are designed for bounded scenes, restricting the applicability of SLAM systems. To address this limitation, we propose MoD-SLAM, the first monocular NeRF-based dense mapping method that allows 3D reconstruction in real-time in unbounded scenes. Specifically, we introduce a Gaussian-based unbounded scene representation approach to solve the challenge of mapping scenes without boundaries. This strategy is essential to extend the SLAM application. Moreover, a depth estimation module in the front-end is designed to extract accurate priori depth values to supervise mapping and tracking processes. By introducing a robust depth loss term into the tracking process, our SLAM system achieves more precise pose estimation in large-scale scenes. Our experiments on two standard datasets show that MoD-SLAM achieves competitive performance, improving the accuracy of the 3D reconstruction and localization by up to 30% and 15% respectively compared with existing state-of-the-art monocular SLAM systems.
title MoD-SLAM: Monocular Dense Mapping for Unbounded 3D Scene Reconstruction
topic Computer Vision and Pattern Recognition
Robotics
url https://arxiv.org/abs/2402.03762