Approximating the Core via Iterative Coalition Sampling

Fuente: arXiv
Enregistré dans:
Détails bibliographiques
Auteurs principaux: Gemp, Ian, Lanctot, Marc, Marris, Luke, Mao, Yiran, Duéñez-Guzmán, Edgar, Perrin, Sarah, Gyorgy, Andras, Elie, Romuald, Piliouras, Georgios, Kaisers, Michael, Hennes, Daniel, Bullard, Kalesha, Larson, Kate, Bachrach, Yoram
Format: Preprint
Publié: 2024
Sujets:
Accès en ligne:
Tags: Ajouter un tag
Pas de tags, Soyez le premier à ajouter un tag!
_version_ 1866916117058945024
author Gemp, Ian
Lanctot, Marc
Marris, Luke
Mao, Yiran
Duéñez-Guzmán, Edgar
Perrin, Sarah
Gyorgy, Andras
Elie, Romuald
Piliouras, Georgios
Kaisers, Michael
Hennes, Daniel
Bullard, Kalesha
Larson, Kate
Bachrach, Yoram
author_facet Gemp, Ian
Lanctot, Marc
Marris, Luke
Mao, Yiran
Duéñez-Guzmán, Edgar
Perrin, Sarah
Gyorgy, Andras
Elie, Romuald
Piliouras, Georgios
Kaisers, Michael
Hennes, Daniel
Bullard, Kalesha
Larson, Kate
Bachrach, Yoram
contents The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has long been known that the core (and approximations, such as the least-core) are hard to compute. This limits our ability to analyze cooperative games in general, and to fully embrace cooperative game theory contributions in domains such as explainable AI (XAI), where the core can complement the Shapley values to identify influential features or instances supporting predictions by black-box models. We propose novel iterative algorithms for computing variants of the core, which avoid the computational bottleneck of many other approaches; namely solving large linear programs. As such, they scale better to very large problems as we demonstrate across different classes of cooperative games, including weighted voting games, induced subgraph games, and marginal contribution networks. We also explore our algorithms in the context of XAI, providing further evidence of the power of the core for such applications.
format Preprint
id arxiv_https___arxiv_org_abs_2402_03928
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Approximating the Core via Iterative Coalition Sampling
Gemp, Ian
Lanctot, Marc
Marris, Luke
Mao, Yiran
Duéñez-Guzmán, Edgar
Perrin, Sarah
Gyorgy, Andras
Elie, Romuald
Piliouras, Georgios
Kaisers, Michael
Hennes, Daniel
Bullard, Kalesha
Larson, Kate
Bachrach, Yoram
Computer Science and Game Theory
Multiagent Systems
The core is a central solution concept in cooperative game theory, defined as the set of feasible allocations or payments such that no subset of agents has incentive to break away and form their own subgroup or coalition. However, it has long been known that the core (and approximations, such as the least-core) are hard to compute. This limits our ability to analyze cooperative games in general, and to fully embrace cooperative game theory contributions in domains such as explainable AI (XAI), where the core can complement the Shapley values to identify influential features or instances supporting predictions by black-box models. We propose novel iterative algorithms for computing variants of the core, which avoid the computational bottleneck of many other approaches; namely solving large linear programs. As such, they scale better to very large problems as we demonstrate across different classes of cooperative games, including weighted voting games, induced subgraph games, and marginal contribution networks. We also explore our algorithms in the context of XAI, providing further evidence of the power of the core for such applications.
title Approximating the Core via Iterative Coalition Sampling
topic Computer Science and Game Theory
Multiagent Systems
url https://arxiv.org/abs/2402.03928