Production-inventory games and pmas games: characterizations of the Owen point
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arXiv
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| Auteurs principaux: | , , |
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| Format: | Preprint |
| Publié: |
2024
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| _version_ | 1866916117170094080 |
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| author | Guardiola, Luis A. Meca, Ana Puerto, Justo |
| author_facet | Guardiola, Luis A. Meca, Ana Puerto, Justo |
| contents | Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players' demands are used for the first time in this paper. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2402_04208 |
| institution | arXiv |
| publishDate | 2024 |
| record_format | arxiv |
| spellingShingle | Production-inventory games and pmas games: characterizations of the Owen point Guardiola, Luis A. Meca, Ana Puerto, Justo Computer Science and Game Theory Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players' demands are used for the first time in this paper. |
| title | Production-inventory games and pmas games: characterizations of the Owen point |
| topic | Computer Science and Game Theory |
| url | https://arxiv.org/abs/2402.04208 |