Production-inventory games and pmas games: characterizations of the Owen point

Fuente: arXiv
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Auteurs principaux: Guardiola, Luis A., Meca, Ana, Puerto, Justo
Format: Preprint
Publié: 2024
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author Guardiola, Luis A.
Meca, Ana
Puerto, Justo
author_facet Guardiola, Luis A.
Meca, Ana
Puerto, Justo
contents Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players' demands are used for the first time in this paper.
format Preprint
id arxiv_https___arxiv_org_abs_2402_04208
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Production-inventory games and pmas games: characterizations of the Owen point
Guardiola, Luis A.
Meca, Ana
Puerto, Justo
Computer Science and Game Theory
Production-inventory games were introduced in Guardiola et al. (2007) as a new class of totally balanced combinatorial optimization games. From among all core-allocations, the Owen point was proposed as a specifically appealing solution. In this paper we study some relationships of the class of production-inventory games and other classes of new and known games. In addition, we propose three axiomatic characterizations of the Owen point. We use eight axioms for these characterizations, among those, inessentiality and additivity of players' demands are used for the first time in this paper.
title Production-inventory games and pmas games: characterizations of the Owen point
topic Computer Science and Game Theory
url https://arxiv.org/abs/2402.04208