Production-Inventory games: a new class of totally balanced combinatorial optimization games

Fuente: arXiv
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Auteurs principaux: Guardiola, Luis A., Meca, Ana, Puerto, Justo
Format: Preprint
Publié: 2024
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author Guardiola, Luis A.
Meca, Ana
Puerto, Justo
author_facet Guardiola, Luis A.
Meca, Ana
Puerto, Justo
contents In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with \ the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value.
format Preprint
id arxiv_https___arxiv_org_abs_2402_04328
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Production-Inventory games: a new class of totally balanced combinatorial optimization games
Guardiola, Luis A.
Meca, Ana
Puerto, Justo
Computer Science and Game Theory
In this paper we introduce a new class of cooperative games that arise from production-inventory problems. Several agents have to cover their demand over a finite time horizon and shortages are allowed. Each agent has its own unit production, inventory-holding and backlogging cost. Cooperation among agents is given by sharing production processes and warehouse facilities: agents in a coalition produce with \ the cheapest production cost and store with the cheapest inventory cost. We prove that the resulting cooperative game is totally balanced and the Owen set reduces to a singleton: the Owen point. Based on this type of allocation we find a population monotonic allocation scheme for this class of games. Finally, we point out the relationship of the Owen point with other well-known allocation rules such as the nucleolus and the Shapley value.
title Production-Inventory games: a new class of totally balanced combinatorial optimization games
topic Computer Science and Game Theory
url https://arxiv.org/abs/2402.04328