p-additive games: a class of totally balanced games arising from inventory situations with temporary discounts

Fuente: arXiv
Saved in:
Bibliographic Details
Main Authors: Meca, Ana, Guardiola, Luis A., Toledo, Andrés
Format: Preprint
Published: 2024
Subjects:
Online Access:
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1866911772573696000
author Meca, Ana
Guardiola, Luis A.
Toledo, Andrés
author_facet Meca, Ana
Guardiola, Luis A.
Toledo, Andrés
contents We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class of inventory cost games (Meca et al. 2003). It is shown that every p-additive game and its corresponding subgames have a nonempty core. We also focus on studying the character concave or convex and monotone of p-additive games. In addition, the modified SOC-rule is proposed as a solution for p-additive games. This solution is suitable for p-additive games since it is a core-allocation which can be reached through a population monotonic allocation scheme. Moreover, two characterizations of the modified SOC-rule are provided.
format Preprint
id arxiv_https___arxiv_org_abs_2402_04336
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle p-additive games: a class of totally balanced games arising from inventory situations with temporary discounts
Meca, Ana
Guardiola, Luis A.
Toledo, Andrés
Computer Science and Game Theory
We introduce a new class of totally balanced cooperative TU games, namely p -additive games. It is inspired by the class of inventory games that arises from inventory situations with temporary discounts (Toledo, 2002) and contains the class of inventory cost games (Meca et al. 2003). It is shown that every p-additive game and its corresponding subgames have a nonempty core. We also focus on studying the character concave or convex and monotone of p-additive games. In addition, the modified SOC-rule is proposed as a solution for p-additive games. This solution is suitable for p-additive games since it is a core-allocation which can be reached through a population monotonic allocation scheme. Moreover, two characterizations of the modified SOC-rule are provided.
title p-additive games: a class of totally balanced games arising from inventory situations with temporary discounts
topic Computer Science and Game Theory
url https://arxiv.org/abs/2402.04336