NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering

Fuente: arXiv
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Main Authors: Ling, Jingwang, Yu, Ruihan, Xu, Feng, Du, Chun, Zhao, Shuang
Format: Preprint
Published: 2024
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author Ling, Jingwang
Yu, Ruihan
Xu, Feng
Du, Chun
Zhao, Shuang
author_facet Ling, Jingwang
Yu, Ruihan
Xu, Feng
Du, Chun
Zhao, Shuang
contents Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential. Although the widely adopted distant environmental lighting model is adequate in many cases, we demonstrate that its inability to capture spatially varying illumination can lead to inaccurate reconstructions in many real-world inverse rendering scenarios. To address this limitation, we incorporate NeRF as a non-distant environment emitter into the inverse rendering pipeline. Additionally, we introduce an emitter importance sampling technique for NeRF to reduce the rendering variance. Through comparisons on both real and synthetic datasets, our results demonstrate that our NeRF-based emitter offers a more precise representation of scene lighting, thereby improving the accuracy of inverse rendering.
format Preprint
id arxiv_https___arxiv_org_abs_2402_04829
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
Ling, Jingwang
Yu, Ruihan
Xu, Feng
Du, Chun
Zhao, Shuang
Computer Vision and Pattern Recognition
Graphics
Physics-based inverse rendering enables joint optimization of shape, material, and lighting based on captured 2D images. To ensure accurate reconstruction, using a light model that closely resembles the captured environment is essential. Although the widely adopted distant environmental lighting model is adequate in many cases, we demonstrate that its inability to capture spatially varying illumination can lead to inaccurate reconstructions in many real-world inverse rendering scenarios. To address this limitation, we incorporate NeRF as a non-distant environment emitter into the inverse rendering pipeline. Additionally, we introduce an emitter importance sampling technique for NeRF to reduce the rendering variance. Through comparisons on both real and synthetic datasets, our results demonstrate that our NeRF-based emitter offers a more precise representation of scene lighting, thereby improving the accuracy of inverse rendering.
title NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering
topic Computer Vision and Pattern Recognition
Graphics
url https://arxiv.org/abs/2402.04829