Multi-Player Resource-Sharing Games with Fair Reward Allocation

Fuente: arXiv
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Hauptverfasser: Wijewardena, Mevan, Neely, Michael. J
Format: Preprint
Veröffentlicht: 2024
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author Wijewardena, Mevan
Neely, Michael. J
author_facet Wijewardena, Mevan
Neely, Michael. J
contents This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is equally divided among the players who choose it. The reward vector is independent and identically distributed over the time slots. The statistics of the reward vector are unknown to the players. During each time slot, for each resource chosen by the first player, they receive as feedback the reward of the resource and the number of players who chose it, after the choice is made. We develop a novel Upper Confidence Bound (UCB) algorithm that learns the mean rewards using the feedback and maximizes the worst-case time-average expected reward of the first player. The algorithm gets within $\mathcal{O}(\log(T)/\sqrt{T})$ of optimality within $T$ time slots. The simulations depict fast convergence of the learnt policy in comparison to the worst-case optimal policy.
format Preprint
id arxiv_https___arxiv_org_abs_2402_05300
institution arXiv
publishDate 2024
record_format arxiv
spellingShingle Multi-Player Resource-Sharing Games with Fair Reward Allocation
Wijewardena, Mevan
Neely, Michael. J
Computer Science and Game Theory
Optimization and Control
91A05, 91A10, 91A14, 91A15, 91A68, 90C15
G.3
This paper considers an online multi-player resource-sharing game with bandit feedback. Multiple players choose from a finite collection of resources in a time slotted system. In each time slot, each resource brings a random reward that is equally divided among the players who choose it. The reward vector is independent and identically distributed over the time slots. The statistics of the reward vector are unknown to the players. During each time slot, for each resource chosen by the first player, they receive as feedback the reward of the resource and the number of players who chose it, after the choice is made. We develop a novel Upper Confidence Bound (UCB) algorithm that learns the mean rewards using the feedback and maximizes the worst-case time-average expected reward of the first player. The algorithm gets within $\mathcal{O}(\log(T)/\sqrt{T})$ of optimality within $T$ time slots. The simulations depict fast convergence of the learnt policy in comparison to the worst-case optimal policy.
title Multi-Player Resource-Sharing Games with Fair Reward Allocation
topic Computer Science and Game Theory
Optimization and Control
91A05, 91A10, 91A14, 91A15, 91A68, 90C15
G.3
url https://arxiv.org/abs/2402.05300